Abstract
This paper aims at sharing the experience we had in the design and implementation of a short pilot course of Italian in Second Life® (SL). The paper will provide a description of the course mentioning preliminary findings, discussed in relation to the theories adopted by the two researchers. The paper is the result of the course, La Lingua in gioco: dire, fare e giocare in SL, that had a strong focus on the development of Intercultural Communicative Competence (ICC) and Oral Language Proficiency and was aimed at a group of third-level Irish students of Italian in the Technological University Dublin (DIT), who will spend the third year of their degree in Italy (Erasmus programme). SL was used as a virtual platform for foreign language education and learners’ engagement and as a support to face-to-face classes. This course is a part of a main project, Café Italia, an experiment about teaching and learning Italian in SL carried out by the University of Palermo.
| Original language | English |
|---|---|
| DOIs | |
| Publication status | Published - 2010 |
| Externally published | Yes |
| Event | 3rd - Florence, Italy Duration: 1 Nov 2010 → 30 Nov 2010 |
Conference
| Conference | 3rd |
|---|---|
| Country/Territory | Italy |
| City | Florence |
| Period | 1/11/10 → 30/11/10 |
| Other | ICT for Language Learning |
Keywords
- Second Life
- Intercultural Communicative Competence
- Oral Language Proficiency
- foreign language education
- learners’ engagement
- virtual platform
- face-to-face classes
- Café Italia
- teaching and learning Italian