VR 3D visualization interface

Sergio Calabria, Charles Cullen, Bryan Duggan

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Human activities produce large amounts of data, from online transactions to scientific experiments, this vast trove of information is being collected on a daily basis and great efforts are being made to produce tools to analyze it, in an attempt to gather insight and knowledge from this inexhaustible source. The use of 3D techniques to display information, and sorting techniques to arrange it are not new. Node-edge graphs predate computers, but their visualization in real-time, three-dimensional virtual reality is quite recent. Some efforts have been conducted by visualization researchers to verify the validity of these techniques, and some HCI experiments have been carried out in navigating 3D spaces. This paper describes a HCI framework to facilitate engagement in an immersive 3D virtual reality (VR) visualization, by means of a compound control system consisting of existing technologies, for navigation and highlighting, and a purpose built controller for selection and manipulation of data; within a software environment that was built using an existing real time 3D game engine.

Original languageEnglish
Title of host publicationAVI 2016 - Proceedings of the 2016 International Working Conference on Advanced Visual Interfaces
EditorsPaolo Buono, Rosa Lanzilotti, Maristella Matera
PublisherAssociation for Computing Machinery
Pages350-351
Number of pages2
ISBN (Electronic)9781450341318
DOIs
Publication statusPublished - 7 Jun 2016
Event13th ACM International Working Conference on Advanced Visual Interfaces, AVI 2016 - Bari, Italy
Duration: 7 Jun 201610 Jun 2016

Publication series

NameProceedings of the Workshop on Advanced Visual Interfaces AVI
Volume07-10-June-2016

Conference

Conference13th ACM International Working Conference on Advanced Visual Interfaces, AVI 2016
Country/TerritoryItaly
CityBari
Period7/06/1610/06/16

Keywords

  • Controls
  • Interaction
  • Interfaces
  • Visualization

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