TY - GEN
T1 - VR 3D visualization interface
AU - Calabria, Sergio
AU - Cullen, Charles
AU - Duggan, Bryan
N1 - Publisher Copyright:
© 2016 Copyright held by the owner/author(s).
PY - 2016/6/7
Y1 - 2016/6/7
N2 - Human activities produce large amounts of data, from online transactions to scientific experiments, this vast trove of information is being collected on a daily basis and great efforts are being made to produce tools to analyze it, in an attempt to gather insight and knowledge from this inexhaustible source. The use of 3D techniques to display information, and sorting techniques to arrange it are not new. Node-edge graphs predate computers, but their visualization in real-time, three-dimensional virtual reality is quite recent. Some efforts have been conducted by visualization researchers to verify the validity of these techniques, and some HCI experiments have been carried out in navigating 3D spaces. This paper describes a HCI framework to facilitate engagement in an immersive 3D virtual reality (VR) visualization, by means of a compound control system consisting of existing technologies, for navigation and highlighting, and a purpose built controller for selection and manipulation of data; within a software environment that was built using an existing real time 3D game engine.
AB - Human activities produce large amounts of data, from online transactions to scientific experiments, this vast trove of information is being collected on a daily basis and great efforts are being made to produce tools to analyze it, in an attempt to gather insight and knowledge from this inexhaustible source. The use of 3D techniques to display information, and sorting techniques to arrange it are not new. Node-edge graphs predate computers, but their visualization in real-time, three-dimensional virtual reality is quite recent. Some efforts have been conducted by visualization researchers to verify the validity of these techniques, and some HCI experiments have been carried out in navigating 3D spaces. This paper describes a HCI framework to facilitate engagement in an immersive 3D virtual reality (VR) visualization, by means of a compound control system consisting of existing technologies, for navigation and highlighting, and a purpose built controller for selection and manipulation of data; within a software environment that was built using an existing real time 3D game engine.
KW - Controls
KW - Interaction
KW - Interfaces
KW - Visualization
UR - http://www.scopus.com/inward/record.url?scp=84977109374&partnerID=8YFLogxK
U2 - 10.1145/2909132.2926089
DO - 10.1145/2909132.2926089
M3 - Conference contribution
AN - SCOPUS:84977109374
T3 - Proceedings of the Workshop on Advanced Visual Interfaces AVI
SP - 350
EP - 351
BT - AVI 2016 - Proceedings of the 2016 International Working Conference on Advanced Visual Interfaces
A2 - Buono, Paolo
A2 - Lanzilotti, Rosa
A2 - Matera, Maristella
PB - Association for Computing Machinery
T2 - 13th ACM International Working Conference on Advanced Visual Interfaces, AVI 2016
Y2 - 7 June 2016 through 10 June 2016
ER -