Virtual Reality-Based Pedagogical Framework for Design Education

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    The field of design education is vast, necessitating a combination of theoretical and practical teaching methods. Finding the best solution to a complex design problem requires the application of precise tools and appropriate methodologies. With so many distinct design approaches in use, it is crucial for a designer to have conceptual clarity and thorough understanding of these approaches to achieve the intended design outcomes. This entails ensuring that aspiring designers are adequately informed about design methodologies and know when and how to apply them. This study investigates the potential of virtual reality (VR) as a teaching tool at the conceptual design stage for novice designers. Virtual reality and augmented reality have begun to be used in a variety of fields, thanks to advancements in immersive technology and computing infrastructure. To help design students strengthen their fundamentals by visualising concepts and reducing the likelihood of confusion due to the lack of model-based learning, this study focuses on using VR to help them learn various design methodologies. It also guides the students in applying these methodologies strategically for optimal and effective results. The final solution is a smartphone-based VR app that integrates artificial intelligence and can be used with google cardboard to give students an immersive learning experience. This VR app—developed using insights from forty-eight survey responses—can help students visualise a complex design principle in a highly immersive and lucid way. Moreover, by looking at the ideas and models from a range of viewpoints, designers and students can generate highly creative designs and manage the complexity of the design problem in an elegant manner.

    Original languageEnglish
    Title of host publicationSmart Trends in Computing and Communications - Proceedings of SmartCom 2024
    EditorsTomonobu Senjyu, Chakchai So–In, Amit Joshi
    PublisherSpringer Science and Business Media Deutschland GmbH
    Pages85-96
    Number of pages12
    ISBN (Print)9789819713196
    DOIs
    Publication statusPublished - 2024
    Event8th International Conference on Smart Trends in Computing and Communications, SmartCom 2024 - Pune, India
    Duration: 12 Jan 202413 Jan 2024

    Publication series

    NameLecture Notes in Networks and Systems
    Volume945 LNNS
    ISSN (Print)2367-3370
    ISSN (Electronic)2367-3389

    Conference

    Conference8th International Conference on Smart Trends in Computing and Communications, SmartCom 2024
    Country/TerritoryIndia
    CityPune
    Period12/01/2413/01/24

    Keywords

    • Artificial intelligence
    • Design education
    • Design pedagogy
    • Virtual reality

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