Virtual Heritage Learning Environments

Eimear Meegan, Maurice Murphy, Garrett Keenaghan, Anthony Corns, Robert Shaw, Stephen Fai, Simona Scandura, Alain Chenaux

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The change and restrictions in how we react with cultural heritage because of the COVID-19 pandemic has created an urgency in advancing remote and digital access to objects and sites. This paper outlines the process for developing Virtual Learning Environments (VLEs) using digital recording and modelling of architectural heritage and archaeology. Virtual Reality (VR) software, game engine platforms and WEB platforms are outlined which can be applied to represent heritage sites in addition to emerging screen based technological learning systems. The application Historic Building Information Modelling (HBIM) and Game Engine Platforms for creating Virtual Learning Environments (VLEs) is also examined. The design-theory based on Virtual Learning Objects for cultural heritage is explored. Two case studies are explored for their potential to create Virtual Heritage Learning Environments. Finally, a design framework is proposed for developing Virtual Heritage Learning Environments.

Original languageEnglish
Title of host publicationDigital Heritage. Progress in Cultural Heritage
Subtitle of host publicationDocumentation, Preservation, and Protection - 8th International Conference, EuroMed 2020, Revised Selected Papers
EditorsMarinos Ioannides, Eleanor Fink, Lorenzo Cantoni, Erik Champion
PublisherSpringer Science and Business Media Deutschland GmbH
Pages427-437
Number of pages11
ISBN (Print)9783030730420
DOIs
Publication statusPublished - 2021
Event8th European-Mediterranean Conference, EuroMed 2020 - Virtual, Online
Duration: 2 Nov 20205 Nov 2020

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12642 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference8th European-Mediterranean Conference, EuroMed 2020
CityVirtual, Online
Period2/11/205/11/20

Keywords

  • Game engine platforms
  • Heritage education learning
  • Historic BIM
  • Virtual Heritage Learning Environments

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