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Violent video games and attitudes towards victims of crime: An empirical study among youth

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Previous research has indicated that playing violent video games may be associated with an increase in acceptance of violence and positive attitudes towards perpetrators of crime. This study is the first to investigate the relationship between playing violent video games and attitudes towards victims of crime. A total of 206 young people (aged 12-24 years) completed measures of attitudes towards victims and violent video game exposure. The results suggest that exposure to violent video games is associated with less concern being reported for victims of crime. Young people who play more violent video games reported less concern for general victims and for culpable victims, and these effects cannot be explained by gender or age differences. The results are discussed in relation to relevant research in the area, along with recommendations for future research.

Original languageEnglish
Title of host publicationViolence and Society
Subtitle of host publicationBreakthroughs in Research and Practice
PublisherIGI Global
Pages704-722
Number of pages19
ISBN (Electronic)9781522509899
ISBN (Print)9781522509882
DOIs
Publication statusPublished - 2 Nov 2016
Externally publishedYes

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 16 - Peace, Justice and Strong Institutions
    SDG 16 Peace, Justice and Strong Institutions

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