Abstract
This paper situates the question of the ethics of games within a Ricoeurian framework of ‘little ethics’, thus focusing on the narrative qualities of the experience of gaming and the role of virtue in gaming. It will initially introduce its ethical framework before proceeding to sketch and examine the ethical salience of gaming affordances, the place of evil in this scheme, and gaming as not only ethical practice but techno-aesthetic practice.
| Original language | English (Ireland) |
|---|---|
| Pages (from-to) | 187-208 |
| Journal | Études digitales |
| Volume | 2 |
| Issue number | 16 |
| Publication status | Published - 9 Jul 2025 |
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