Using the Source Engine for Serious Games

Andrew Ritchie, Patrick Lindstrom, Bryan Duggan

Research output: Contribution to conferencePaperpeer-review

Abstract

In this paper we describe our work in using the Source engine from the game Half Life 2 to develop a serious game -Serious Gordon. Serious Gordon is used to teach principalsof food safety and food hygiene in a restaurant kitchen environment.The target users of Serious Gordon are students of catering in the DIT Faculty of Tourism and Food. Thepaper describes the formation of the Serious Gordon teamand the development of a story for the game. It continueswith a description of the features from Half Life 2 that we retained and those that we removed for the game. We then describe the process we undertook to implement the gameincluding a description of the tools we used. We conclude with a brief evaluation of the project and present future work.
Original languageEnglish
DOIs
Publication statusPublished - 2006
Event9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games - Dublin, Ireland
Duration: 22 Nov 200624 Nov 2006

Conference

Conference9th International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games
Country/TerritoryIreland
CityDublin
Period22/11/0624/11/06

Keywords

  • Source engine
  • Half Life 2
  • serious game
  • food safety
  • food hygiene
  • restaurant kitchen
  • catering
  • DIT Faculty of Tourism and Food
  • game development
  • evaluation
  • future work

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