@inproceedings{3686d38564654a8fac86b4a9973a81a8,
title = "Using game engine technologies for increasing cognitive stimulation and perceptive immersion",
abstract = "With the development of more user friendly game engine packages and software, detailed cognitive stimulation of procedural activities has now become easier to develop in virtual reality environments. With packages offering built-in visual editors, the amount of labour hours required for the development of specific applications are reduced. This paper considers the use of computer supported game engine technology to provide location independent comprehension and procedural skills learning for built environment education.",
keywords = "game engine technology, virtual cognitive stimulation and 3D interactivity, Virtual learning",
author = "Garrett Keenaghan and Imre Horv{\'a}th",
year = "2014",
doi = "10.3233/978-1-61499-405-3-657",
language = "English",
isbn = "9781614994046",
series = "Frontiers in Artificial Intelligence and Applications",
publisher = "IOS Press BV",
pages = "657--668",
booktitle = "Smart Digital Futures 2014",
address = "Netherlands",
}