Using game engine technologies for increasing cognitive stimulation and perceptive immersion

Garrett Keenaghan, Imre Horváth

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    With the development of more user friendly game engine packages and software, detailed cognitive stimulation of procedural activities has now become easier to develop in virtual reality environments. With packages offering built-in visual editors, the amount of labour hours required for the development of specific applications are reduced. This paper considers the use of computer supported game engine technology to provide location independent comprehension and procedural skills learning for built environment education.

    Original languageEnglish
    Title of host publicationSmart Digital Futures 2014
    PublisherIOS Press BV
    Pages657-668
    Number of pages12
    ISBN (Print)9781614994046
    DOIs
    Publication statusPublished - 2014

    Publication series

    NameFrontiers in Artificial Intelligence and Applications
    Volume262
    ISSN (Print)0922-6389
    ISSN (Electronic)1879-8314

    Keywords

    • game engine technology
    • virtual cognitive stimulation and 3D interactivity
    • Virtual learning

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