TY - JOUR
T1 - Understanding human-machine networks
T2 - A cross-disciplinary survey
AU - Tsvetkova, Milena
AU - Yasseri, Taha
AU - Meyer, Eric T.
AU - Pickering, J. Brian
AU - Engen, Vegard
AU - Walland, Paul
AU - Lüders, Marika
AU - Følstad, Asbjørn
AU - Bravos, George
N1 - Publisher Copyright:
© 2017 ACM.
PY - 2017/4
Y1 - 2017/4
N2 - In the current hyperconnected era, modern Information and Communication Technology (ICT) systems form sophisticated networks where not only do people interact with other people, but also machines take an increasingly visible and participatory role. Such Human-Machine Networks (HMNs) are embedded in the daily lives of people, both for personal and professional use. They can have a significant impact by producing synergy and innovations. The challenge in designing successful HMNs is that they cannot be developed and implemented in the same manner as networks of machines nodes alone, or following a wholly human-centric view of the network. The problem requires an interdisciplinary approach. Here, we review current research of relevance to HMNs across many disciplines. Extending the previous theoretical concepts of sociotechnical systems, actor-network theory, cyber-physical-social systems, and social machines, we concentrate on the interactions among humans and between humans and machines. We identify eight types of HMNs: public-resource computing, crowdsourcing, web search engines, crowdsensing, online markets, social media, multiplayer online games and virtual worlds, and mass collaboration. We systematically select literature on each of these types and review it with a focus on implications for designing HMNs. Moreover, we discuss risks associated with HMNs and identify emerging design and development trends.
AB - In the current hyperconnected era, modern Information and Communication Technology (ICT) systems form sophisticated networks where not only do people interact with other people, but also machines take an increasingly visible and participatory role. Such Human-Machine Networks (HMNs) are embedded in the daily lives of people, both for personal and professional use. They can have a significant impact by producing synergy and innovations. The challenge in designing successful HMNs is that they cannot be developed and implemented in the same manner as networks of machines nodes alone, or following a wholly human-centric view of the network. The problem requires an interdisciplinary approach. Here, we review current research of relevance to HMNs across many disciplines. Extending the previous theoretical concepts of sociotechnical systems, actor-network theory, cyber-physical-social systems, and social machines, we concentrate on the interactions among humans and between humans and machines. We identify eight types of HMNs: public-resource computing, crowdsourcing, web search engines, crowdsensing, online markets, social media, multiplayer online games and virtual worlds, and mass collaboration. We systematically select literature on each of these types and review it with a focus on implications for designing HMNs. Moreover, we discuss risks associated with HMNs and identify emerging design and development trends.
KW - Complex networks
KW - Crowdsensing
KW - Crowdsourcing
KW - Human-machine networks
KW - Mass collaboration
KW - Peerto-peer
KW - Social media
UR - https://www.scopus.com/pages/publications/85017136368
U2 - 10.1145/3039868
DO - 10.1145/3039868
M3 - Review article
AN - SCOPUS:85017136368
SN - 0360-0300
VL - 50
JO - ACM Computing Surveys
JF - ACM Computing Surveys
IS - 1
M1 - 12
ER -