@inproceedings{d1a8dece93c54dbfa8579f9cb8d7858f,
title = "Towards a Conceptual Framework for the Development of Immersive Experiences to Negotiate Meaning and Identity in Irish Language Learning",
abstract = "The onset of virtual reality systems allows for new immersive content which provides users with a sense of presence in their virtual environment. This paper provides the conceptual framework for a larger study examining how designed virtual reality experiences can be utilised to transform Irish language meaning making and a user's personal Irish language identity.",
keywords = "Games, Identity, Irish language learning, Situated language learning, Social constructivism, Virtual reality",
author = "Naoise Collins and Brian Vaughan and Keith Gardiner and Charlie Cullen",
note = "Publisher Copyright: {\textcopyright} 2018 IEEE.; 2018 IEEE Games, Entertainment, Media Conference, GEM 2018 ; Conference date: 15-08-2018 Through 17-08-2018",
year = "2018",
month = oct,
day = "30",
doi = "10.1109/GEM.2018.8516523",
language = "English",
series = "2018 IEEE Games, Entertainment, Media Conference, GEM 2018",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "492--495",
booktitle = "2018 IEEE Games, Entertainment, Media Conference, GEM 2018",
address = "United States",
}