Towards a Conceptual Framework for the Development of Immersive Experiences to Negotiate Meaning and Identity in Irish Language Learning

Naoise Collins, Brian Vaughan, Keith Gardiner, Charlie Cullen

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The onset of virtual reality systems allows for new immersive content which provides users with a sense of presence in their virtual environment. This paper provides the conceptual framework for a larger study examining how designed virtual reality experiences can be utilised to transform Irish language meaning making and a user's personal Irish language identity.

Original languageEnglish
Title of host publication2018 IEEE Games, Entertainment, Media Conference, GEM 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages492-495
Number of pages4
ISBN (Electronic)9781538663042
DOIs
Publication statusPublished - 30 Oct 2018
Event2018 IEEE Games, Entertainment, Media Conference, GEM 2018 - Galway, Ireland
Duration: 15 Aug 201817 Aug 2018

Publication series

Name2018 IEEE Games, Entertainment, Media Conference, GEM 2018

Conference

Conference2018 IEEE Games, Entertainment, Media Conference, GEM 2018
Country/TerritoryIreland
CityGalway
Period15/08/1817/08/18

Keywords

  • Games
  • Identity
  • Irish language learning
  • Situated language learning
  • Social constructivism
  • Virtual reality

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