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The Psychological Impact of Anime Visuals on Audience: A Study of Manga Adaptations with OTT Platforms

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

Abstract

This paper effectively explores the aesthetics and psychological impact of Japanese anime and manga providing insights into their cultural origins, artistic styles, and narrative themes while also understanding it's unique characteristics that distinguish anime from Western cartoons. Manga is a form of comic that originated in Japan and consists of a series of illustrated panels with black-and-white artwork, accompanied by dialogue that is read from right to left. The storyline of manga is often depicted as lessons, and is further adapted into animes,  promoting the series further. Unlike Western cartoons, anime targets a wide-ranging audience, including teenagers and adults. Depending on the region, censorships have bought users attention due to the blurring of violent incidents or sexual reveals seen in anime, especially for female characters. This paper aims to develop an  app, launched through OTT platforms and websites, to promote anime and reduce censorship challenges. Additionally, anime fandoms and social media pages are designed to build communities where fans can connect and interact to spark interest into anime.

Original languageEnglish
Title of host publicationInformation Systems for Intelligent Systems - Proceedings of ISBM 2024
EditorsAndres Iglesias, Jungpil Shin, Bharat Patel, Amit Joshi
PublisherSpringer Science and Business Media Deutschland GmbH
Pages601-610
Number of pages10
ISBN (Print)9789819617432
DOIs
Publication statusPublished - 2025
Event3rd World Conference on Information Systems for Business Management, ISBM 2024 - Bangkok, Thailand
Duration: 12 Sept 2024 → 13 Sept 2024

Publication series

NameLecture Notes in Networks and Systems
Volume1254
ISSN (Print)2367-3370
ISSN (Electronic)2367-3389

Conference

Conference3rd World Conference on Information Systems for Business Management, ISBM 2024
Country/TerritoryThailand
CityBangkok
Period12/09/24 → 13/09/24

Keywords

  • Anime
  • Art style
  • Censorships
  • Entertainment
  • Fantasy
  • Influence
  • OTT
  • Social media
  • Streaming platforms

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