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The Psychological Impact of Anime Visuals on Audience: A Study of Manga Adaptations with OTT Platforms

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    This paper effectively explores the aesthetics and psychological impact of Japanese anime and manga providing insights into their cultural origins, artistic styles, and narrative themes while also understanding it's unique characteristics that distinguish anime from Western cartoons. Manga is a form of comic that originated in Japan and consists of a series of illustrated panels with black-and-white artwork, accompanied by dialogue that is read from right to left. The storyline of manga is often depicted as lessons, and is further adapted into animes,  promoting the series further. Unlike Western cartoons, anime targets a wide-ranging audience, including teenagers and adults. Depending on the region, censorships have bought users attention due to the blurring of violent incidents or sexual reveals seen in anime, especially for female characters. This paper aims to develop an  app, launched through OTT platforms and websites, to promote anime and reduce censorship challenges. Additionally, anime fandoms and social media pages are designed to build communities where fans can connect and interact to spark interest into anime.

    Original languageEnglish
    Title of host publicationInformation Systems for Intelligent Systems - Proceedings of ISBM 2024
    EditorsAndres Iglesias, Jungpil Shin, Bharat Patel, Amit Joshi
    PublisherSpringer Science and Business Media Deutschland GmbH
    Pages601-610
    Number of pages10
    ISBN (Print)9789819617432
    DOIs
    Publication statusPublished - 2025
    Event3rd World Conference on Information Systems for Business Management, ISBM 2024 - Bangkok, Thailand
    Duration: 12 Sep 202413 Sep 2024

    Publication series

    NameLecture Notes in Networks and Systems
    Volume1254
    ISSN (Print)2367-3370
    ISSN (Electronic)2367-3389

    Conference

    Conference3rd World Conference on Information Systems for Business Management, ISBM 2024
    Country/TerritoryThailand
    CityBangkok
    Period12/09/2413/09/24

    Keywords

    • Anime
    • Art style
    • Censorships
    • Entertainment
    • Fantasy
    • Influence
    • OTT
    • Social media
    • Streaming platforms

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