Abstract
This study investigates the comparative usability of two common bare-hand input techniques, touch and raycast, in the context of an educational extended reality (XR) application. An XR educational solar system application developed by the research team, Solar-XR, was used in the study. Thirty-four participants completed a series of tasks using both input methods in a within-subjects design. Usability was assessed using the validated VRSUQ questionnaire, performance was measured through task completion times, and user preferences were collected alongside qualitative feedback. Results showed that the touch input method was rated significantly more usable and was generally preferred by participants. While no significant difference in task completion time was found between the two methods, participants consistently cited the touch method as being easier to use, more engaging, and more immersive. However, a subset of participants appreciated the raycast method’s ability to interact with distant objects with minimal movement. These findings suggest that although both input methods are functionally effective, the touch method offers a more usable and engaging experience in educational XR contexts. Future research should further explore how input modalities influence user immersion and engagement.
| Original language | English (Ireland) |
|---|---|
| Title of host publication | ICVRT |
| Subtitle of host publication | International Conference on Virtual Reality Technology |
| Place of Publication | New York, NY, USA |
| Publisher | Association for Computing Machinery (ACM) |
| Publication status | Published - 2025 |
Keywords
- Extended Reality
- HCI
- Gestural Input
- Virtual Reality
- Education
- Interactive learning environments