TY - GEN
T1 - Safety organization resilience based on frontline teams
T2 - European Safety and Reliability Annual Conference: Reliability, Risk and Safety: Back to the Future, ESREL 2010
AU - Plot, E.
AU - Camus, F.
AU - Konstandinidou, M.
AU - Nivolianitou, Z.
AU - Monferini, A.
AU - Leva, Ch
AU - Kafka, P.
AU - Kontogiannis, T.
AU - Naar, M.
AU - Mokri, M.
AU - Aines, A.
AU - Behilil, L.
PY - 2010
Y1 - 2010
N2 - Organization safeguards can never be entirely effective because the decision makers cannot foresee all the possible accident scenarios. Then, contributing factors originating at many levels of the system, in combination with local triggers, open a window of opportunity in which the hazards are allowed to pass unchecked through successive weaknesses in the so called defences in depth. This is why a good organization has a continuous improvement process, and why a good continuous improvement process has frontline teams playing the key role of the last line of defence against organizational gaps, weakness or failures. The paper introduced a way of using Virtual Reality focusing on frontline teams for improving organizational safeguards. It presents a methodology build up during the Virthualis project, able to address the following questions: How to design an organization which provides frontline teams with some mental skills that would help them to recognize and, if possible, contribute to avoid situations with a high error potential? How to design an organization for managing of learning and changes based on such frontline teams contribution? This methodology addresses the way safety rules are written (integrating roles and responsibilities, procedures & risk assessment). It defines a structured approach for designing and using virtual environments... making it possible to work, in a collaborative way, for the design and the implementation of good practices during nominal situations and in case of degraded, rare and/or dangerous situations. This methodology is still in a research and development phase. It has to be tested and improved.
AB - Organization safeguards can never be entirely effective because the decision makers cannot foresee all the possible accident scenarios. Then, contributing factors originating at many levels of the system, in combination with local triggers, open a window of opportunity in which the hazards are allowed to pass unchecked through successive weaknesses in the so called defences in depth. This is why a good organization has a continuous improvement process, and why a good continuous improvement process has frontline teams playing the key role of the last line of defence against organizational gaps, weakness or failures. The paper introduced a way of using Virtual Reality focusing on frontline teams for improving organizational safeguards. It presents a methodology build up during the Virthualis project, able to address the following questions: How to design an organization which provides frontline teams with some mental skills that would help them to recognize and, if possible, contribute to avoid situations with a high error potential? How to design an organization for managing of learning and changes based on such frontline teams contribution? This methodology addresses the way safety rules are written (integrating roles and responsibilities, procedures & risk assessment). It defines a structured approach for designing and using virtual environments... making it possible to work, in a collaborative way, for the design and the implementation of good practices during nominal situations and in case of degraded, rare and/or dangerous situations. This methodology is still in a research and development phase. It has to be tested and improved.
UR - http://www.scopus.com/inward/record.url?scp=84861675700&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84861675700
SN - 9780415604277
T3 - Reliability, Risk and Safety: Back to the Future
SP - 1812
EP - 1819
BT - Reliability, Risk and Safety
Y2 - 5 September 2010 through 9 September 2010
ER -