Abstract
Traditional language learning methods often fall short in engaging learners, especially in the context of indigenous languages like Irish. In this study we show how the language learning game Cipher VR combines digital game-based language learning with Virtual Reality (VR) to reconnect learners with indigenous languages, using the Irish language as a case study. Initially designed for English, Cipher has undergone several iterations to adapt to the Irish context, and is now completing its metamorphosis into a VR platform aimed at meeting the needs of less-resourced and endangered languages. This paper explores Cipher VR's development, emphasising the learner-centric design that merges educational aims, engaging gameplay and a culturally grounded approach to create an immersive and motivating learning experience.
| Original language | English |
|---|---|
| Pages (from-to) | 872-877 |
| Number of pages | 6 |
| Journal | Proceedings of the European Conference on Games-based Learning |
| Volume | 18 |
| Issue number | 1 |
| DOIs | |
| Publication status | Published - 2024 |
| Event | 18th European Conference on Games Based Learning, ECGBL 2024 - Aarhus, Denmark Duration: 3 Oct 2024 → 4 Oct 2024 |
Keywords
- Cultural heritage
- Game-based learning
- Indigenous language
- second language acquisition
- Virtual reality
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