TY - GEN
T1 - Prominence driven character animation
AU - Cullen, Charlie
AU - McGloin, Paula
AU - Deegan, Anna
AU - McCarthy, Evin
PY - 2010
Y1 - 2010
N2 - This paper details the development of a fully automated system for character animation implemented in Autodesk Maya. The system uses prioritised speech events to algorithmically generate head, body, arms and leg movements alongside eyeblinks, eyebrow movements and lipsynching. In addition, gaze tracking is also generated automatically relative to the definition of focus objects-contextually important objects in the character's worldview. The plugin uses an animation profile to store the relevant controllers and movements for a specific character, allowing any character to run with the system. Once a profile has been created, an audio file can be loaded and animated with a single button click. The average time to animate is between 2-3 minutes for 1 minute of speech, and the plugin can be used either as a first pass system for high quality work or as part of a batch animation workflow for larger amounts of content as exemplified in television and online dissemination channels.
AB - This paper details the development of a fully automated system for character animation implemented in Autodesk Maya. The system uses prioritised speech events to algorithmically generate head, body, arms and leg movements alongside eyeblinks, eyebrow movements and lipsynching. In addition, gaze tracking is also generated automatically relative to the definition of focus objects-contextually important objects in the character's worldview. The plugin uses an animation profile to store the relevant controllers and movements for a specific character, allowing any character to run with the system. Once a profile has been created, an audio file can be loaded and animated with a single button click. The average time to animate is between 2-3 minutes for 1 minute of speech, and the plugin can be used either as a first pass system for high quality work or as part of a batch animation workflow for larger amounts of content as exemplified in television and online dissemination channels.
KW - Animation
KW - Prominence speech analysis
UR - https://www.scopus.com/pages/publications/79951661273
U2 - 10.1109/CVMP.2010.28
DO - 10.1109/CVMP.2010.28
M3 - Conference contribution
AN - SCOPUS:79951661273
SN - 9780769542683
T3 - Proceedings - 2010 Conference on Visual Media Production, CVMP 2010
SP - 171
EP - 178
BT - Proceedings - 2010 Conference on Visual Media Production, CVMP 2010
T2 - 2010 7th European Conference on Visual Media Production, CVMP 2010
Y2 - 17 November 2010 through 18 November 2010
ER -