Prominence driven character animation

Charlie Cullen, Paula McGloin, Anna Deegan, Evin McCarthy

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper details the development of a fully automated system for character animation implemented in Autodesk Maya. The system uses prioritised speech events to algorithmically generate head, body, arms and leg movements alongside eyeblinks, eyebrow movements and lipsynching. In addition, gaze tracking is also generated automatically relative to the definition of focus objects-contextually important objects in the character's worldview. The plugin uses an animation profile to store the relevant controllers and movements for a specific character, allowing any character to run with the system. Once a profile has been created, an audio file can be loaded and animated with a single button click. The average time to animate is between 2-3 minutes for 1 minute of speech, and the plugin can be used either as a first pass system for high quality work or as part of a batch animation workflow for larger amounts of content as exemplified in television and online dissemination channels.

Original languageEnglish
Title of host publicationProceedings - 2010 Conference on Visual Media Production, CVMP 2010
Pages171-178
Number of pages8
DOIs
Publication statusPublished - 2010
Event2010 7th European Conference on Visual Media Production, CVMP 2010 - London, United Kingdom
Duration: 17 Nov 201018 Nov 2010

Publication series

NameProceedings - 2010 Conference on Visual Media Production, CVMP 2010

Conference

Conference2010 7th European Conference on Visual Media Production, CVMP 2010
Country/TerritoryUnited Kingdom
CityLondon
Period17/11/1018/11/10

Keywords

  • Animation
  • Prominence speech analysis

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