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PlantMaps: Environmental Conservation Using Gamification

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    In the past three decades, the world has lost 10.3% of its forested area. Deforestation, being a leading cause of global warming and climate change, has been posing a risk of pandemics, food insecurity, and reduced biodiversity. This paper identifies the need to promote environmental conservation to ensure sustainability. The use of design thinking is leveraged to propose a product service system that uses gamification and geolocation—incorporated in a smartphone application and onsite dispensers—for improving tree planting in users. Behaviour patterns are investigated, and rewards and incentives are applied to bring about the desired change in users and encourage them to act for environmental conservation. Ergonomics is maintained to ensure a user-centric experience and instils willingness. Testing of the system and smartphone application revealed a significant change in user behaviour in terms of tree planting. Gamification has proven to not only instil willingness but has also helped reach the desired goal of sustainability. Efficient and showcasing significant potential, this system directly involves all the stakeholders related to environmental conservation, thus proving to be the much needed, possibly impactful solution.

    Original languageEnglish
    Title of host publicationICT Analysis and Applications - Proceedings of ICT4SD 2024
    EditorsSimon Fong, Nilanjan Dey, Amit Joshi
    PublisherSpringer Science and Business Media Deutschland GmbH
    Pages37-48
    Number of pages12
    ISBN (Print)9789819795284
    DOIs
    Publication statusPublished - 2025
    Event8th International Conference on ICT for Sustainable Development, ICT4SD 2024 - Goa, India
    Duration: 8 Aug 20249 Aug 2024

    Publication series

    NameLecture Notes in Networks and Systems
    Volume1197
    ISSN (Print)2367-3370
    ISSN (Electronic)2367-3389

    Conference

    Conference8th International Conference on ICT for Sustainable Development, ICT4SD 2024
    Country/TerritoryIndia
    CityGoa
    Period8/08/249/08/24

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 2 - Zero Hunger
      SDG 2 Zero Hunger
    2. SDG 13 - Climate Action
      SDG 13 Climate Action

    Keywords

    • Gamification
    • Product service system
    • Sustainability

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