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PlantMaps: Environmental Conservation Using Gamification

Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review

Abstract

In the past three decades, the world has lost 10.3% of its forested area. Deforestation, being a leading cause of global warming and climate change, has been posing a risk of pandemics, food insecurity, and reduced biodiversity. This paper identifies the need to promote environmental conservation to ensure sustainability. The use of design thinking is leveraged to propose a product service system that uses gamification and geolocation—incorporated in a smartphone application and onsite dispensers—for improving tree planting in users. Behaviour patterns are investigated, and rewards and incentives are applied to bring about the desired change in users and encourage them to act for environmental conservation. Ergonomics is maintained to ensure a user-centric experience and instils willingness. Testing of the system and smartphone application revealed a significant change in user behaviour in terms of tree planting. Gamification has proven to not only instil willingness but has also helped reach the desired goal of sustainability. Efficient and showcasing significant potential, this system directly involves all the stakeholders related to environmental conservation, thus proving to be the much needed, possibly impactful solution.

Original languageEnglish
Title of host publicationICT Analysis and Applications - Proceedings of ICT4SD 2024
EditorsSimon Fong, Nilanjan Dey, Amit Joshi
PublisherSpringer Science and Business Media Deutschland GmbH
Pages37-48
Number of pages12
ISBN (Print)9789819795284
DOIs
Publication statusPublished - 2025
Event8th International Conference on ICT for Sustainable Development, ICT4SD 2024 - Goa, India
Duration: 8 Aug 2024 → 9 Aug 2024

Publication series

NameLecture Notes in Networks and Systems
Volume1197
ISSN (Print)2367-3370
ISSN (Electronic)2367-3389

Conference

Conference8th International Conference on ICT for Sustainable Development, ICT4SD 2024
Country/TerritoryIndia
CityGoa
Period8/08/24 → 9/08/24

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 2 - Zero Hunger
    SDG 2 Zero Hunger
  2. SDG 13 - Climate Action
    SDG 13 Climate Action

Keywords

  • Gamification
  • Product service system
  • Sustainability

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