Abstract
In the past three decades, the world has lost 10.3% of its forested area. Deforestation, being a leading cause of global warming and climate change, has been posing a risk of pandemics, food insecurity, and reduced biodiversity. This paper identifies the need to promote environmental conservation to ensure sustainability. The use of design thinking is leveraged to propose a product service system that uses gamification and geolocation—incorporated in a smartphone application and onsite dispensers—for improving tree planting in users. Behaviour patterns are investigated, and rewards and incentives are applied to bring about the desired change in users and encourage them to act for environmental conservation. Ergonomics is maintained to ensure a user-centric experience and instils willingness. Testing of the system and smartphone application revealed a significant change in user behaviour in terms of tree planting. Gamification has proven to not only instil willingness but has also helped reach the desired goal of sustainability. Efficient and showcasing significant potential, this system directly involves all the stakeholders related to environmental conservation, thus proving to be the much needed, possibly impactful solution.
| Original language | English |
|---|---|
| Title of host publication | ICT Analysis and Applications - Proceedings of ICT4SD 2024 |
| Editors | Simon Fong, Nilanjan Dey, Amit Joshi |
| Publisher | Springer Science and Business Media Deutschland GmbH |
| Pages | 37-48 |
| Number of pages | 12 |
| ISBN (Print) | 9789819795284 |
| DOIs | |
| Publication status | Published - 2025 |
| Event | 8th International Conference on ICT for Sustainable Development, ICT4SD 2024 - Goa, India Duration: 8 Aug 2024 → 9 Aug 2024 |
Publication series
| Name | Lecture Notes in Networks and Systems |
|---|---|
| Volume | 1197 |
| ISSN (Print) | 2367-3370 |
| ISSN (Electronic) | 2367-3389 |
Conference
| Conference | 8th International Conference on ICT for Sustainable Development, ICT4SD 2024 |
|---|---|
| Country/Territory | India |
| City | Goa |
| Period | 8/08/24 → 9/08/24 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 2 Zero Hunger
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SDG 13 Climate Action
Keywords
- Gamification
- Product service system
- Sustainability
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