Perception of auditory objects in complex scenes: Factors and applications

William Coleman, Linda Adams, Charlie Cullen, Ming Yan

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    Over the past twenty years, technological advances have driven the development of media consumption in both home and mobile contexts. While not ubiquitous, multi-channel audio home cinema systems have become more prevalent, as has the consumption of broadcast and gaming media on smartphone and tablet technology via mobile telecommunications networks. This has created new possibilities and poses new challenges for audio content delivery such as how the same content can be presented to greatest effect given that it may be consumed via either a surround-sound home entertainment system or in a mobile context using stereo headphones. This paper outlines research into the development of strategies to optimise audio delivery for broadcast, gaming and music content using audio-object theory informed by principles of Auditory Scene Analysis. The initial experiment in this project is a listening test that focuses on subject evaluation of audio objects isolated from context. This experiment will explore inherent inter-object hierarchies of importance using a foreground background evaluation task. An overview of the experiment will be offered with a summary of initial findings. We envisage further experiments to investigate how factors such as expectation may influence music scene analysis and how this knowledge might be used in object-based delivery scenarios.

    Original languageEnglish
    Title of host publicationACOUSTICS 2018 - ACWSTEG 2018
    PublisherInstitute of Acoustics
    Pages380-391
    Number of pages12
    ISBN (Electronic)9781906913298
    DOIs
    Publication statusPublished - 2018
    EventACOUSTICS 2018 - ACWSTEG 2018 - Cardiff, United Kingdom
    Duration: 23 Apr 201824 Apr 2018

    Publication series

    NameProceedings of the Institute of Acoustics
    Volume40
    ISSN (Print)1478-6095

    Conference

    ConferenceACOUSTICS 2018 - ACWSTEG 2018
    Country/TerritoryUnited Kingdom
    CityCardiff
    Period23/04/1824/04/18

    Keywords

    • technological advances
    • media consumption
    • multi-channel audio
    • home cinema systems
    • broadcast
    • gaming media
    • smartphone
    • tablet technology
    • mobile telecommunications networks
    • audio content delivery
    • surround-sound
    • stereo headphones
    • audio-object theory
    • Auditory Scene Analysis
    • ASA
    • listening test
    • audio objects
    • inter-object hierarchies
    • foreground-background evaluation
    • music scene analysis
    • object-based delivery

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