@inproceedings{d62474ce19e34ef683847af2e1c62bc5,
title = "Not (Only) a Matter of Position: Player Traits Which Influence the Experience with the Leaderboard in a Digital Maths Game",
abstract = "Leaderboards have often been shown to increase engagement and motivation in digital serious games, supporting better learning outcomes and positively affecting players{\textquoteright} game experience. However, few studies show how the player{\textquoteright}s position on the leaderboard can be a demotivating factor and how the presence of a leaderboard can increase competition and social pressure on players to the point of hindering their game experience. In examining the relationship between a leaderboard and the player{\textquoteright}s game experience, we sought to identify the significant factors influencing whether or not a player liked the presence of a leaderboard in a digital maths game. We conducted an experimental study involving 434 Irish primary school children who participated in a 6-week digital game-based learning (DGBL) programme playing the game Seven Spells, which included a game leaderboard. Results indicated that the players{\textquoteright} enjoyment of the leaderboard depended not only on their in-game performance (i.e. their position on the leaderboard), but also on their level of maths anxiety and how much they enjoyed different play modes such as playing versus a classmate or playing alone. These results suggest that game designers should consider the non-cognitive traits of players when deciding on the inclusion of a leaderboard in a digital maths game, in order to mitigate its potential negative effects on the players{\textquoteright} game experience.",
keywords = "game design, game-based learning, maths anxiety",
author = "Pierpaolo Dondio and Andr{\'e} Almo and Ma{\'i}ra Amaral and Ephrem Tibebe and Mariana Rocha and Attracta Brennan",
note = "Publisher Copyright: {\textcopyright} 2024, The Author(s), under exclusive license to Springer Nature Switzerland AG.; 12th International Conference on Games and Learning Alliance, GALA 2023 ; Conference date: 29-11-2023 Through 01-12-2023",
year = "2024",
doi = "10.1007/978-3-031-49065-1_18",
language = "English",
isbn = "9783031490644",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "183--193",
editor = "Pierpaolo Dondio and Mariana Rocha and Attracta Brennan and Avo Sch{\"o}nbohm and {de Rosa}, Francesca and Antti Koskinen and Francesco Bellotti",
booktitle = "Games and Learning Alliance - 12th International Conference, GALA 2023, Proceedings",
address = "Germany",
}