Mythology Meets Technology: Transforming a 2D Game into a Virtual Reality Journey for Language Reconnection

  • Liang Xu
  • , Haoyang Du
  • , Songkai Jia
  • , Mark Andrade
  • , Cathy Ennis
  • , Elaine Ui Dhonnchadha
  • , Monica Ward

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper explores the transformation of the 2D language learning game, Cipher, into a 3D Virtual Reality (VR) experience to enhance Irish language learning and reconnection. Despite the Irish language's official status, its use is limited in day-to-day life, necessitating innovative educational methods. The VR adaptation integrates sociocultural theory and elements of Irish folklore and mythology to create an immersive learning environment. A study with 20 participants from primary and secondary schools was undertaken to evaluate user satisfaction with the VR game. Preliminary results show that the VR version enhances engagement and motivation compared to the earlier 2D evaluations. This research demonstrates the potential of VR to create transformative educational and cultural experiences in language learning. Further research is required to investigate its impact on learning.

Original languageEnglish
Title of host publication3rd IEEE International Conference on Intelligent Reality, ICIR 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9798331534424
DOIs
Publication statusPublished - 2024
Event3rd IEEE International Conference on Intelligent Reality, ICIR 2024 - Coimbra, Portugal
Duration: 4 Dec 20246 Dec 2024

Publication series

Name3rd IEEE International Conference on Intelligent Reality, ICIR 2024

Conference

Conference3rd IEEE International Conference on Intelligent Reality, ICIR 2024
Country/TerritoryPortugal
CityCoimbra
Period4/12/246/12/24

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