TY - GEN
T1 - Mythology Meets Technology
T2 - 3rd IEEE International Conference on Intelligent Reality, ICIR 2024
AU - Xu, Liang
AU - Du, Haoyang
AU - Jia, Songkai
AU - Andrade, Mark
AU - Ennis, Cathy
AU - Dhonnchadha, Elaine Ui
AU - Ward, Monica
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - This paper explores the transformation of the 2D language learning game, Cipher, into a 3D Virtual Reality (VR) experience to enhance Irish language learning and reconnection. Despite the Irish language's official status, its use is limited in day-to-day life, necessitating innovative educational methods. The VR adaptation integrates sociocultural theory and elements of Irish folklore and mythology to create an immersive learning environment. A study with 20 participants from primary and secondary schools was undertaken to evaluate user satisfaction with the VR game. Preliminary results show that the VR version enhances engagement and motivation compared to the earlier 2D evaluations. This research demonstrates the potential of VR to create transformative educational and cultural experiences in language learning. Further research is required to investigate its impact on learning.
AB - This paper explores the transformation of the 2D language learning game, Cipher, into a 3D Virtual Reality (VR) experience to enhance Irish language learning and reconnection. Despite the Irish language's official status, its use is limited in day-to-day life, necessitating innovative educational methods. The VR adaptation integrates sociocultural theory and elements of Irish folklore and mythology to create an immersive learning environment. A study with 20 participants from primary and secondary schools was undertaken to evaluate user satisfaction with the VR game. Preliminary results show that the VR version enhances engagement and motivation compared to the earlier 2D evaluations. This research demonstrates the potential of VR to create transformative educational and cultural experiences in language learning. Further research is required to investigate its impact on learning.
UR - https://www.scopus.com/pages/publications/105004793988
U2 - 10.1109/ICIR64558.2024.10976767
DO - 10.1109/ICIR64558.2024.10976767
M3 - Conference contribution
AN - SCOPUS:105004793988
T3 - 3rd IEEE International Conference on Intelligent Reality, ICIR 2024
BT - 3rd IEEE International Conference on Intelligent Reality, ICIR 2024
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 4 December 2024 through 6 December 2024
ER -