Abstract
In a proposed methodology for modeling dynamic crowd scenarios, a video corpus informs the modeling process, after which the resultant animations undergo perception-based evaluation. The aim is to improve the crowd's visual plausibility rather than the simulation's correctness. A real-life crowd animation system demonstrates the methodology's practical application.
Original language | English |
---|---|
Pages (from-to) | 54-63 |
Number of pages | 10 |
Journal | IEEE Computer Graphics and Applications |
Volume | 29 |
Issue number | 4 |
DOIs | |
Publication status | Published - 2009 |
Externally published | Yes |
Keywords
- Animation
- Computational modeling
- Computer graphics
- Crowd simulation
- Data mining
- Legged locomotion
- Navigation
- Presses
- Viewer perception