Metropolis: Multisensory simulation of a populated city

Carol O'Sullivan, Cathy Ennis

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Creating realistic populated virtual environments is a challenge that many graphics and VR researchers are currently tackling. There are many interesting problems to solve, such as rendering and animating large and varied crowds efficiently and realistically in believable surroundings, and creating plausible behaviours and sounds for the individual inhabitants and their environment. This is the challenge that we are addressing in the Metropolis project, where our aim is to create the sights and sounds of a convincing crowd of humans and traffic in a complex cityscape. Exploring the perception of virtual humans and crowds is also integral to our approach, through psychophysical experiments with human participants.

Original languageEnglish
Title of host publicationProceedings - 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2011
Pages1-7
Number of pages7
DOIs
Publication statusPublished - 2011
Externally publishedYes
Event2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011 - Athens, Greece
Duration: 4 May 20116 May 2011

Publication series

NameProceedings - 2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011

Conference

Conference2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011
Country/TerritoryGreece
CityAthens
Period4/05/116/05/11

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