TY - GEN
T1 - Metropolis
T2 - 2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011
AU - O'Sullivan, Carol
AU - Ennis, Cathy
PY - 2011
Y1 - 2011
N2 - Creating realistic populated virtual environments is a challenge that many graphics and VR researchers are currently tackling. There are many interesting problems to solve, such as rendering and animating large and varied crowds efficiently and realistically in believable surroundings, and creating plausible behaviours and sounds for the individual inhabitants and their environment. This is the challenge that we are addressing in the Metropolis project, where our aim is to create the sights and sounds of a convincing crowd of humans and traffic in a complex cityscape. Exploring the perception of virtual humans and crowds is also integral to our approach, through psychophysical experiments with human participants.
AB - Creating realistic populated virtual environments is a challenge that many graphics and VR researchers are currently tackling. There are many interesting problems to solve, such as rendering and animating large and varied crowds efficiently and realistically in believable surroundings, and creating plausible behaviours and sounds for the individual inhabitants and their environment. This is the challenge that we are addressing in the Metropolis project, where our aim is to create the sights and sounds of a convincing crowd of humans and traffic in a complex cityscape. Exploring the perception of virtual humans and crowds is also integral to our approach, through psychophysical experiments with human participants.
UR - http://www.scopus.com/inward/record.url?scp=80052104742&partnerID=8YFLogxK
U2 - 10.1109/VS-GAMES.2011.9
DO - 10.1109/VS-GAMES.2011.9
M3 - Conference contribution
AN - SCOPUS:80052104742
SN - 9780769544199
T3 - Proceedings - 2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011
SP - 1
EP - 7
BT - Proceedings - 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2011
Y2 - 4 May 2011 through 6 May 2011
ER -