Skip to main navigation Skip to search Skip to main content

Merging Creative Design and CAD Learning Activities in a Product Design Programme

  • Pearl O'Rourke
  • , Colm O'Kane
  • , Leslie Smith
  • , Michael Ring

Research output: Contribution to conferencePaperpeer-review

Abstract

Traditional learning and teaching methods for creativity differ from those used in a scientific context. Although the creative process can benefit from a certain level of prescription and structural constraint - with time allocated to research, problem definition, conceptualisation and idea development - flexibility and fluidity are necessary for creative innovation. In contrast, the more linear and rigid pedagogies associated with science and engineering education facilitate efficient learning of subjects such as those based on software packages, manufacturing and materials theory or mechanics. This paper describes the development of a project which aims to establish constructive links between the learning outcomes of a creativity-based module and a virtual modelling module. An action research approach was taken to develop links between the learning activities and outcomes in each module. A timeline is also presented with specific reference to the stage at which the engineering brief is given to the students and the two disciplines are merged. Through this exploratory case-study, a framework for the synthesis of creative and scientific product design modules is demonstrated. In addition, generic recommendations for the development of cross-disciplinary project briefs in product design education are provided.
Original languageEnglish
DOIs
Publication statusPublished - 2013
EventE&PDE 2013 - Dublin, Ireland
Duration: 5 Sep 20135 Sep 2013

Conference

ConferenceE&PDE 2013
Country/TerritoryIreland
CityDublin
Period5/09/135/09/13
Other15th International Conference on Engineering and Product Design Education

Keywords

  • creativity
  • scientific context
  • creative process
  • prescription
  • structural constraint
  • research
  • problem definition
  • conceptualisation
  • idea development
  • flexibility
  • fluidity
  • creative innovation
  • linear
  • rigid pedagogies
  • science and engineering education
  • efficient learning
  • software packages
  • manufacturing
  • materials theory
  • mechanics
  • project development
  • constructive links
  • learning outcomes
  • creativity-based module
  • virtual modelling module
  • action research
  • timeline
  • engineering brief
  • merged disciplines
  • exploratory case-study
  • framework
  • synthesis
  • creative and scientific product design modules
  • cross-disciplinary project briefs
  • product design education

Fingerprint

Dive into the research topics of 'Merging Creative Design and CAD Learning Activities in a Product Design Programme'. Together they form a unique fingerprint.

Cite this