@inproceedings{910bcf16b90b4e6abf71ae6aba9c5b8f,
title = "Measuring Learner Engagement to Create a Gameful Learning Environment",
abstract = "If educators were to be skilled game designers, then they would be better equipped in designing engaging education scenarios. This paper investigates a Gameful Method for designing educational scenarios, based around the core principle that instead of being educators dissecting and borrowing game elements, that they would be better suited to approach learning similar to how game designers approach games, building engaging scenarios. This research aims to identify and define the framework element appropriate for Gameful Learning by mapping engagement using established game development formats like that of Mechanics, Dynamics & Aesthetics (MDA) and Flow to quantifiable metrics. In this paper the author quantifies metrics related to the Flow of an educational scenario and proposes a measured understanding of a learner's engagement with clear correlation between motivation and design elementsestablished.",
keywords = "Education, Engagement, Flow, Game Design, Game Jam, Gamification, MDA",
author = "David Williams and Paul Stynes and Pramod Pathak",
note = "Publisher Copyright: {\textcopyright} 2022 IEEE.; 6th IEEE World Engineering Education Conference, EDUNINE 2022 ; Conference date: 13-03-2022 Through 16-03-2022",
year = "2022",
doi = "10.1109/EDUNINE53672.2022.9782351",
language = "English",
series = "EDUNINE 2022 - 6th IEEE World Engineering Education Conference: Rethinking Engineering Education After COVID-19: A Path to the New Normal, Proceedings",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
editor = "Brito, {Claudio da Rocha} and Ciampi, {Melany M.}",
booktitle = "EDUNINE 2022 - 6th IEEE World Engineering Education Conference",
address = "United States",
}