Measuring Learner Engagement to Create a Gameful Learning Environment

David Williams, Paul Stynes, Pramod Pathak

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

If educators were to be skilled game designers, then they would be better equipped in designing engaging education scenarios. This paper investigates a Gameful Method for designing educational scenarios, based around the core principle that instead of being educators dissecting and borrowing game elements, that they would be better suited to approach learning similar to how game designers approach games, building engaging scenarios. This research aims to identify and define the framework element appropriate for Gameful Learning by mapping engagement using established game development formats like that of Mechanics, Dynamics & Aesthetics (MDA) and Flow to quantifiable metrics. In this paper the author quantifies metrics related to the Flow of an educational scenario and proposes a measured understanding of a learner's engagement with clear correlation between motivation and design elementsestablished.

Original languageEnglish
Title of host publicationEDUNINE 2022 - 6th IEEE World Engineering Education Conference
Subtitle of host publicationRethinking Engineering Education After COVID-19: A Path to the New Normal, Proceedings
EditorsClaudio da Rocha Brito, Melany M. Ciampi
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781665483360
DOIs
Publication statusPublished - 2022
Externally publishedYes
Event6th IEEE World Engineering Education Conference, EDUNINE 2022 - Santos, Brazil
Duration: 13 Mar 202216 Mar 2022

Publication series

NameEDUNINE 2022 - 6th IEEE World Engineering Education Conference: Rethinking Engineering Education After COVID-19: A Path to the New Normal, Proceedings

Conference

Conference6th IEEE World Engineering Education Conference, EDUNINE 2022
Country/TerritoryBrazil
CitySantos
Period13/03/2216/03/22

Keywords

  • Education
  • Engagement
  • Flow
  • Game Design
  • Game Jam
  • Gamification
  • MDA

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