Learning games programming with Dalek World.

Bryan Duggan, Hugh McAtamney, Fredrick Mtenzi

Research output: Contribution to conferencePaperpeer-review

Abstract

From September 2005 the School of Computing in the DIT will offer an elective in computer games programming to final year computer science students. This paper demonstrates how students will learn games programming by developing a 3D FPS (First Person Shooter) called Dalek World. Dalek World is developed using Microsoft Visual Studio in C++ and was originally developed by the authors to learn games programming techniques themselves. In developing Dalek World, students will learn Euclidian geometry, 3D graphics programming, object orientated game design, level loading, physics, collision detection, the A* algorithm, perception and enemy AI using finite state machines.
Original languageEnglish
DOIs
Publication statusPublished - 2005
Event7th. International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games - Angouleme, France
Duration: 28 Nov 200530 Nov 2005

Conference

Conference7th. International Conference on Computer Games: AI, Animation, Mobile, Educational and Serious Games
Country/TerritoryFrance
CityAngouleme
Period28/11/0530/11/05

Keywords

  • computer games programming
  • 3D FPS
  • Dalek World
  • Microsoft Visual Studio
  • C++
  • Euclidian geometry
  • 3D graphics programming
  • object orientated game design
  • level loading
  • physics
  • collision detection
  • A* algorithm
  • perception
  • enemy AI
  • finite state machines

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