Learning by Gaming: Supply Chain Management

Amr Arisha

Research output: Contribution to conferencePaperpeer-review

Abstract

Today's third level students are of a virtual generation, where online interactive multi-player games, virtual reality and simulations are a part of everyday life, making gaming and simulation a very important catalyst in the learning process. Teaching methods have to be more innovative to help students understand the complexity of decisions within dynamic supply chain environment. Interactive simulation games have the potential to be an efficient and enjoyable means of learning. A serious interactive business game, Automobile Supply Chain Management Game (AUSUM), has been introduced in this paper. Using theories learnt in class as a knowledge base, participants have to develop effective supply chain partnership strategy to enhance their supply chain networks. Deploying the game over the web encourages student interaction and group work. Most importantly the game will enable students to fundamentally grasp the impact of strategic decisions on other parts and players of the supply chain network.
Original languageEnglish
DOIs
Publication statusPublished - 2011
EventWinter Simulation Conference - Berlin, Germany
Duration: 9 Dec 201213 Dec 2012

Conference

ConferenceWinter Simulation Conference
Country/TerritoryGermany
CityBerlin
Period9/12/1213/12/12

Keywords

  • online interactive multi-player games
  • virtual reality
  • simulations
  • learning process
  • teaching methods
  • dynamic supply chain environment
  • interactive simulation games
  • business game
  • Automobile Supply Chain Management Game
  • AUSUM
  • supply chain partnership strategy
  • supply chain networks
  • web
  • student interaction
  • group work
  • strategic decisions
  • supply chain network

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