Learning by gaming: Supply chain application

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Today's third level students are of a virtual generation, where online interactive multi-player games, virtual reality and simulations are a part of everyday life, making gaming and simulation a very important catalyst in the learning process. Teaching methods have to be more innovative to help students understand the complexity of decisions within dynamic supply chain environment. Interactive simulation games have the potential to be an efficient and enjoyable means of learning. A serious interactive business game, Automobile Supply Chain Management Game (AUSUM), has been introduced in this paper. Using theories learnt in class as a knowledge base, participants have to develop effective supply chain partnership strategy to enhance their supply chain networks. Deploying the game over the web encourages student interaction and group work. Most importantly the game will enable students to fundamentally grasp the impact of strategic decisions on other parts and players of the supply chain network.

Original languageEnglish
Title of host publicationProceedings of the 2011 Winter Simulation Conference, WSC 2011
Pages3935-3946
Number of pages12
DOIs
Publication statusPublished - 2011
Event2011 Winter Simulation Conference, WSC 2011 - Phoenix, AZ, United States
Duration: 11 Dec 201114 Dec 2011

Publication series

NameProceedings - Winter Simulation Conference
ISSN (Print)0891-7736

Conference

Conference2011 Winter Simulation Conference, WSC 2011
Country/TerritoryUnited States
CityPhoenix, AZ
Period11/12/1114/12/11

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