TY - GEN
T1 - Learned Dynamics Models and Online Planning for Model-Based Animation Agents
AU - Gamage, Vihanga
AU - Ennis, Cathy
AU - Ross, Robert
N1 - Publisher Copyright:
© 2021, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
PY - 2021/6/8
Y1 - 2021/6/8
N2 - Deep Reinforcement Learning (RL) has resulted in impressive results when applied in creating virtual character animation control agents capable of responsive behaviour. However, current state-of-the-art methods are heavily dependant on physics-driven feedback to learn character behaviours and are not transferable to portraying behaviour such as social interactions and gestures. In this paper, we present a novel approach to data-driven character animation; we introduce model-based RL animation control agents that learn character dynamics models that are applicable to a range of behaviours. Animation tasks are expressed as meta-objectives, and online planning is used to generate animation within a beta-distribution parameterised space that substantially improves agent efficiency. Purely through self-exploration and learned dynamics, agents created within our framework are able to output animations to successfully complete gaze and pointing tasks robustly while maintaining smoothness of motion, using minimal training epochs.
AB - Deep Reinforcement Learning (RL) has resulted in impressive results when applied in creating virtual character animation control agents capable of responsive behaviour. However, current state-of-the-art methods are heavily dependant on physics-driven feedback to learn character behaviours and are not transferable to portraying behaviour such as social interactions and gestures. In this paper, we present a novel approach to data-driven character animation; we introduce model-based RL animation control agents that learn character dynamics models that are applicable to a range of behaviours. Animation tasks are expressed as meta-objectives, and online planning is used to generate animation within a beta-distribution parameterised space that substantially improves agent efficiency. Purely through self-exploration and learned dynamics, agents created within our framework are able to output animations to successfully complete gaze and pointing tasks robustly while maintaining smoothness of motion, using minimal training epochs.
UR - https://www.scopus.com/pages/publications/85111089741
U2 - 10.1007/978-981-16-2994-5_3
DO - 10.1007/978-981-16-2994-5_3
M3 - Conference contribution
AN - SCOPUS:85111089741
SN - 9789811629938
T3 - Smart Innovation, Systems and Technologies
SP - 27
EP - 37
BT - Agents and Multi-Agent Systems:
A2 - Jezic, G.
A2 - Chen-Burger, J.
A2 - Kusek, M.
A2 - Sperka, R.
A2 - Howlett, R. J.
A2 - Jain, Lakhmi C.
PB - Springer Science and Business Media Deutschland GmbH
T2 - 15th International KES Conference on Agent and Multi-Agent Systems-Technologies and Applications, KES-AMSTA 2021
Y2 - 14 June 2021 through 16 June 2021
ER -