Investigating how speech and animation realism influence the perceived personality of virtual characters and agents

Sean Thomas, Ylva Ferstl, Rachel McDonnell, Cathy Ennis

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The portrayed personality of virtual characters and agents is understood to influence how we perceive and engage with digital applications. Understanding how the features of speech and animation drive portrayed personality allows us to intentionally design characters to be more personalized and engaging. In this study, we use performance capture data of unscripted conversations from a variety of actors to explore the perceptual outcomes associated with the modalities of speech and motion. Specifically, we contrast full performance-driven characters to those portrayed by generated gestures and synthesized speech, analysing how the features of each influence portrayed personality according to the Big Five personality traits. We find that processing speech and motion can have mixed effects on such traits, with our results highlighting motion as the dominant modality for portraying extraversion and speech as dominant for communicating agreeableness and emotional stability. Our results can support the Extended Reality (XR) community in development of virtual characters, social agents and 3D User Interface (3DUI) agents portraying a range of targeted personalities.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages11-20
Number of pages10
ISBN (Electronic)9781665496179
DOIs
Publication statusPublished - Mar 2022
Event29th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022 - Virtual, Online, New Zealand
Duration: 12 Mar 202216 Mar 2022

Publication series

NameProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022

Conference

Conference29th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2022
Country/TerritoryNew Zealand
CityVirtual, Online
Period12/03/2216/03/22

Keywords

  • Embodied agents
  • Perception and cognition
  • virtual humans and (self-)avatars

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