How Does Involvement In Student Associations Contribute To The Development Of An Engineer's Skills? Example Of Magiepoly: Raising Awareness Of Gender Equality Through Games

Vinciane Lamy, Sarah El Addouli, Cathel Zitzmann

Research output: Contribution to journalArticlepeer-review

Abstract

Some engineering students get involved in student associations during their studies. They develop multiple skills such as: leadership and management, communication, project management, supervision and transmission of knowledge, service to others, etc. However, they are not always aware of it. Helphi, a student association of EPF Engineering School, was responsible for organising an afterwork event to be held on International Women's Rights Day. As student members were brainstorming, the idea of a board game, both informative and entertaining came up: MagiePoly was born. MagiePoly is a game, inspired by a wellknown board game, which aims to raise awareness of gender inequalities. During their studies, engineering students have access to an eportfolio, but they do not always have the habit of using it to identify how they develop their skills, what they need to improve or how their career plans could evolve. Students also attend an introductory course on the research process. It is within the framework of this course that students co-write with their teacher an article on the acquisition of engineering skills through involvement in student associations. This article describes how the creation of MagiePoly has contributed to the engineering students' skills and how the realisation of a project have been key to the motivation, commitment and success of these students.
Original languageEnglish
Pages (from-to)2372-2379
Number of pages8
JournalEuropean Society for Engineering Education (SEFI)
DOIs
Publication statusPublished - 2023
Externally publishedYes

Keywords

  • leadership
  • management
  • communication
  • project management
  • supervision
  • transmission of knowledge
  • service to others
  • gender inequalities
  • engineering skills
  • student associations
  • Engineering Skills
  • Gamification
  • Competences
  • Peer Learning
  • Equality

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