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Galactostack: A 3-In-1 Stack Game for Tackling Social Media Addiction in Children Post-pandemic

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    After the global coronavirus pandemic, children are using social media a lot more than usual, and this worries parents because it might not be good for their minds, feelings, and bodies. ‘Galactostack’ is a novel game that attempts to reduce this addiction by employing interactive elements and gamification. Instead of children spending too much time on social media, they can play this game which is fun and educational. The game combines three unique parts: a game to play, things to learn, and elements to make them feel better. The idea is to keep them engaged and happy, so they do not use social media and reduce screen time. This study discusses the core concepts of the game, its features, and how it could positively impact children’s online behaviour, reactions and emotions. User evaluation and feedback show positive results: children became more aware and felt more engaged after playing the game. In the post-pandemic era, this design approach offers an innovative and practical way to reduce the adverse impacts of social media addiction. It helps children build healthier connections with technology and the people in their lives.

    Original languageEnglish
    Title of host publicationSmart Trends in Computing and Communications - Proceedings of SmartCom 2024
    EditorsTomonobu Senjyu, Chakchai So–In, Amit Joshi
    PublisherSpringer Science and Business Media Deutschland GmbH
    Pages495-505
    Number of pages11
    ISBN (Print)9789819713288
    DOIs
    Publication statusPublished - 2024
    Event8th International Conference on Smart Trends in Computing and Communications, SmartCom 2024 - Pune, India
    Duration: 12 Jan 202413 Jan 2024

    Publication series

    NameLecture Notes in Networks and Systems
    Volume948 LNNS
    ISSN (Print)2367-3370
    ISSN (Electronic)2367-3389

    Conference

    Conference8th International Conference on Smart Trends in Computing and Communications, SmartCom 2024
    Country/TerritoryIndia
    CityPune
    Period12/01/2413/01/24

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 3 - Good Health and Well-being
      SDG 3 Good Health and Well-being

    Keywords

    • Design
    • Gamification
    • Interactive learning
    • Mental health
    • Post-pandemic
    • Social media addiction

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