TY - GEN
T1 - From Speaking Skills to Virtual Mobilities
T2 - 14th IEEE Global Engineering Education Conference, EDUCON 2023
AU - Ciupe, Aurelia
AU - Munteanu, Sonia
AU - Parmaxi, Antigoni
AU - Nicolaou, Anna
AU - Gabaudan, Odette
AU - Nocchi, Susanna
AU - Schalk, Ana
AU - Orza, Bogdan
AU - Campian, Cristina
AU - Maraciuc, Claudia
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - Within the vision of the European University of Technology (EUt+), a University Alliance of 8 European partners, augmenting a Mobility Friendly Plan through a virtual worlds approach, helps prepare students to overcome communication, language and cultural barriers. Such virtual environments can allow students to be immersed in the academic environments of the destination location, creating spaces for team building, collaboration, and creative activities. In the context of effective social interaction, communication and language learning become key pillars. Technological means that develop key competencies and abilities in such immersive environments, should be tackled. The current paper describes three uses cases of VR environments from the European University of Technology Alliance, implemented with the purpose of facilitating communication skills to overcome language and cultural barriers. The application of various technology levels, from prototype-based to customization of existing platforms is analyzed, under a TAM adoption assessment, to identify common challenges that may accompany the development of a shared VR campus, intended for effective communication, while providing the students a feeling of comfort, safety and confidence.
AB - Within the vision of the European University of Technology (EUt+), a University Alliance of 8 European partners, augmenting a Mobility Friendly Plan through a virtual worlds approach, helps prepare students to overcome communication, language and cultural barriers. Such virtual environments can allow students to be immersed in the academic environments of the destination location, creating spaces for team building, collaboration, and creative activities. In the context of effective social interaction, communication and language learning become key pillars. Technological means that develop key competencies and abilities in such immersive environments, should be tackled. The current paper describes three uses cases of VR environments from the European University of Technology Alliance, implemented with the purpose of facilitating communication skills to overcome language and cultural barriers. The application of various technology levels, from prototype-based to customization of existing platforms is analyzed, under a TAM adoption assessment, to identify common challenges that may accompany the development of a shared VR campus, intended for effective communication, while providing the students a feeling of comfort, safety and confidence.
KW - Virtual Reality
KW - communication skills
KW - immersive experiences
KW - language confidence
KW - language learning
KW - public speaking
KW - student mobilities
UR - https://www.scopus.com/pages/publications/85162616274
U2 - 10.1109/EDUCON54358.2023.10125174
DO - 10.1109/EDUCON54358.2023.10125174
M3 - Conference contribution
AN - SCOPUS:85162616274
T3 - IEEE Global Engineering Education Conference, EDUCON
BT - EDUCON 2023 - IEEE Global Engineering Education Conference, Proceedings
PB - IEEE Computer Society
Y2 - 1 May 2023 through 4 May 2023
ER -