Forked! A demonstration of physics realism in augmented reality

David Beaney, Brian Mac Namee

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    5 Citations (Scopus)

    Abstract

    In making fully immersive augmented reality (AR) applications, real and virtual objects will have to be seen to physically interact together in a realistic and believable way. This paper describes Forked! a system that has been developed to show how physical interactions between real and virtual objects can be simulated realistically and believably through appropriate use of a physics engine. The system allows users control a robotic forklift to manipulate virtual crates in an AR environment. The paper also describes a evaluation experiment in which it is shown that the physical interactions between the forklift and the virtual creates are realistic and believable enough to be comparable with the physical interactions between a forklift and real crates.

    Original languageEnglish
    Title of host publicationScience and Technology Proceedings - IEEE 2009 International Symposium on Mixed and Augmented Reality, ISMAR 2009
    Pages171-172
    Number of pages2
    DOIs
    Publication statusPublished - 2009
    Event8th IEEE 2009 International Symposium on Mixed and Augmented Reality, ISMAR 2009 - Science and Technology - Orlando, FL, United States
    Duration: 19 Oct 200922 Oct 2009

    Publication series

    NameScience and Technology Proceedings - IEEE 2009 International Symposium on Mixed and Augmented Reality, ISMAR 2009

    Conference

    Conference8th IEEE 2009 International Symposium on Mixed and Augmented Reality, ISMAR 2009 - Science and Technology
    Country/TerritoryUnited States
    CityOrlando, FL
    Period19/10/0922/10/09

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