Abstract
The objective of this practice paper is to describe and analyse the use of online learning tasks on engineering mathematics and physics courses. The development of learning tasks was inspired by the promising effects of gamification techniques in higher education. Hence, some gamification elements, such as bonus points and immediate feedback were integrated into the learning tasks. Course results and student feedback demonstrate the positive impact of gamification of online learning tasks on students’ motivation and learning. In the end, further possibilities of increasing the number and repertoire of gamification techniques in engineering mathematics and physics courses are discussed.
| Original language | English |
|---|---|
| Pages (from-to) | 2194-2202 |
| Number of pages | 9 |
| Journal | European Society for Engineering Education (SEFI) |
| DOIs | |
| Publication status | Published - 2023 |
| Externally published | Yes |
Keywords
- online learning tasks
- engineering mathematics
- physics courses
- gamification techniques
- higher education
- bonus points
- immediate feedback
- student motivation
- learning
- gamification
- engagement
- engineering physics