Abstract
International evidence indicates that the number of females involved in video-gaming is increasing. Within the context of this increase, there is a need to explore the experiences of this group of gamers in detail. This study explored female experiences of playing video-games. Data were collected from an online discussion forum dedicated to video-gaming; the sample comprised of posts drawn from 409 discussion threads. Thematic analysis of the discussions suggests that gaming is a key element of the female gamers' identity, with females discussing the integration of gaming into their daily lives on a number of different levels. Similar to previous research, social elements of gaming are highlighted with simultaneous difficulties with online interaction emphasised. These themes are discussed in relation to relevant research in the area, along with recommendations for future research and consideration of possible explanations for the themes observed.
| Original language | English |
|---|---|
| Pages (from-to) | 54-71 |
| Number of pages | 18 |
| Journal | International Journal of Game-Based Learning |
| Volume | 3 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - 2013 |
| Externally published | Yes |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 16 Peace, Justice and Strong Institutions
Keywords
- Female Gamers
- Gaming
- Gaming Identity
- Online Gaming
- Social Interaction
- Video-Game Violence
- Video-Games
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