TY - GEN
T1 - Feeling the ambiance
T2 - 6th International Conference on the Foundations of Digital Games, FDG 2011
AU - Sloan, Colm
AU - Kelleher, John D.
AU - Mac Namee, Brian
PY - 2011
Y1 - 2011
N2 - The behaviour of non-player character game agents can be made more interesting and believable through the use of increased contextual awareness. In this paper, we present smart ambiance which allows information about the ambiance of an environment (determined by the environment itself, objects in the environment and recent events) to be used in agent plan generation. We demonstrate how this leads to contextually inuenced action selection and, in turn, more interesting and believable character behaviour.
AB - The behaviour of non-player character game agents can be made more interesting and believable through the use of increased contextual awareness. In this paper, we present smart ambiance which allows information about the ambiance of an environment (determined by the environment itself, objects in the environment and recent events) to be used in agent plan generation. We demonstrate how this leads to contextually inuenced action selection and, in turn, more interesting and believable character behaviour.
UR - http://www.scopus.com/inward/record.url?scp=84858979091&partnerID=8YFLogxK
U2 - 10.1145/2159365.2159418
DO - 10.1145/2159365.2159418
M3 - Conference contribution
AN - SCOPUS:84858979091
SN - 9781450308045
T3 - Proceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011
SP - 298
EP - 300
BT - Proceedings of the 6th International Conference on the Foundations of Digital Games, FDG 2011
Y2 - 29 June 2011 through 1 July 2011
ER -