Developing and evaluating a non-visual memory game

Ravi Kuber, Matthew Tretter, Emma Murphy

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Citations (Scopus)

Abstract

This paper describes the development of a non-visual memory game based on the classic game 'Simon™' ted with a sequence of stimuli, which they need to replicate in the same order to progress to the next level. Information is presented using a combination of speech, non-speech audio and/or haptic cues, designed to aid blind users who are often excluded from mainstream gaming applications. Findings from an empirical study have revealed that when haptic feedback was presented in combination with other modalities, users successfully replicated more sequences, compared with presenting haptic feedback alone. We suggest that when developing a non-visual game using an unfamiliar input device, speech-based feedback is presented in conjunction with haptic cues.

Original languageEnglish
Title of host publicationHuman-Computer Interaction - INTERACT 2011 - 13th IFIP TC 13 International Conference, Proceedings
Pages540-553
Number of pages14
EditionPART 2
DOIs
Publication statusPublished - 2011
Event13th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2011 - Lisbon, Portugal
Duration: 5 Sep 20119 Sep 2011

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume6947 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference13th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2011
Country/TerritoryPortugal
CityLisbon
Period5/09/119/09/11

Keywords

  • Audio
  • blind
  • haptics
  • memory games
  • multimodal
  • speech

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