TY - GEN
T1 - DesignEd
T2 - International Conference on Business and Technology, ICBT 2024
AU - Kaviraj, Sudharsanaa
AU - Gupta, Harshit Kumar
AU - Kumar, Tarun
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
PY - 2024
Y1 - 2024
N2 - Design is a diverse and emerging field; it requires students to be creative, observant, and explorative. The current education system is rigid and limits the students’ freedom and ability to explore. Further, the evaluation methods may not accurately assess students’ creativity and practical skills. Therefore, an e-learning platform called ‘DesignEd’ has been introduced. This paper follows the UTAUT framework along with insights from the literature review, market study, and surveys to build a e-learning platform. This platform is then evaluated by experts and followed by stakeholder analysis to formulate a business model. DesignEd provides an unrestricted environment where students can explore their interests. To enhance student engagement and motivation, the platform integrates game-based elements. Upon the successful completion of tasks, students are awarded points and badges. This contributes to the development of an avatar. This avatar subsequently facilitates collaboration with peers. It also enables students to apply for design studios and internships at colleges. In essence, DesignEd addresses the evolving needs of design learners, by bridging the connection between students and industry.
AB - Design is a diverse and emerging field; it requires students to be creative, observant, and explorative. The current education system is rigid and limits the students’ freedom and ability to explore. Further, the evaluation methods may not accurately assess students’ creativity and practical skills. Therefore, an e-learning platform called ‘DesignEd’ has been introduced. This paper follows the UTAUT framework along with insights from the literature review, market study, and surveys to build a e-learning platform. This platform is then evaluated by experts and followed by stakeholder analysis to formulate a business model. DesignEd provides an unrestricted environment where students can explore their interests. To enhance student engagement and motivation, the platform integrates game-based elements. Upon the successful completion of tasks, students are awarded points and badges. This contributes to the development of an avatar. This avatar subsequently facilitates collaboration with peers. It also enables students to apply for design studios and internships at colleges. In essence, DesignEd addresses the evolving needs of design learners, by bridging the connection between students and industry.
KW - Design Education
KW - E-Learning
KW - Game-Based Learning
KW - Learning Management System
KW - User Interface
UR - https://www.scopus.com/pages/publications/85202193197
U2 - 10.1007/978-3-031-67431-0_33
DO - 10.1007/978-3-031-67431-0_33
M3 - Conference contribution
AN - SCOPUS:85202193197
SN - 9783031674303
T3 - Lecture Notes in Networks and Systems
SP - 345
EP - 354
BT - Navigating the Technological Tide
A2 - Alareeni, Bahaaeddin
A2 - Hamdan, Allam
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 19 April 2024 through 20 April 2024
ER -