Design and Evaluation of an Adventure Videogame Based in the History of Mathematics

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The present paper describes the design and evaluation of an adventure videogame developed to cover the mathematics primary school curriculum. The narrative of the game is based in the history of mathematics and, to win, the player needs to travel through time, starting from the ancient Egypt and finishing at the modern world. To achieve that, the player interacts with real-life characters, such as Pythagoras of Samos, learning about their contributions to the field and using this knowledge to solve puzzles. The aim of the research presented in this paper is to understand the effects of the game on students’ mathematics performance and levels of mathematics anxiety, a clinical condition where feelings of tension emerge during the manipulation of numbers. The game was tested by children from the first and second classes of Irish primary schools (n = 88). Students played the game for 3 weeks on weekly sessions of 45 min to 1 h. The experiment had a pre post-test design and students answered the Modified Abbreviated Math Anxiety Scale (mAMAS), and a mathematics test designed based on the content of the game. Statistical analysis suggested the game significantly improves students’ mathematics performance. However, it increases the levels of mathematics anxiety on female students, opening discussion for considering what aspects of game design influences the levels of mathematics anxiety for this specific group.

Original languageEnglish
Title of host publicationGames and Learning Alliance - 9th International Conference, GALA 2020, Proceedings
EditorsIza Marfisi-Schottman, Francesco Bellotti, Ludovic Hamon, Roland Klemke
PublisherSpringer Science and Business Media Deutschland GmbH
Pages232-241
Number of pages10
ISBN (Print)9783030634636
DOIs
Publication statusPublished - 2020
Event9th International Conference on Games and Learning Alliance, GALA 2020 - Laval, France
Duration: 9 Dec 202010 Dec 2020

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12517 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference9th International Conference on Games and Learning Alliance, GALA 2020
Country/TerritoryFrance
CityLaval
Period9/12/2010/12/20

Keywords

  • History of mathematics
  • Mathematics anxiety
  • Primary school

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