TY - GEN
T1 - Design and Development of an Interactive AI Toolkit for Engaging Older Adults in AI Discussions
AU - Kelly, Paula
AU - Clarke, Emma
AU - Parmar, Mayank
AU - Powell, David
AU - Lynch, Martin
AU - Ormonde, Shane
AU - Colton, Keith
AU - O'meara, Finbarr
AU - O'sullivan, Dympna
AU - Berry, Damon
N1 - Publisher Copyright:
© 2025 Copyright held by the owner/author(s).
PY - 2025/7/17
Y1 - 2025/7/17
N2 - This paper presents the design and development of a low-cost, interactive Artificial Intelligence (AI) toolkit in the form of an animatronic talking' mask. The toolkit aims to democratise AI and make it more accessible, particularly for older adults, by facilitating hands-on engagement with AI technologies and engaging them in meaningful discussions about its opportunities and potential drawbacks. The toolkit is built using customisable features such as replaceable face, jaws and eyes, and modular software features like face tracking, speech recognition, speech-to-text and text-to-speech engines, and large language model (LLM). The customisable design provides a means to explore perceptions, raise awareness and encourage healthy discussions about different facets of AI, especially amongst technologically-challenged populations. It promotes co-design opportunities by leveraging its customisability to allow for adaption of its features to suit the technical abilities and preferences of the audience. Designed with an open-source approach, the project also encourages collaboration among makers and developers, fostering community-driven enhancements and adaptations. This accessibility empowers others to build upon the design, contributing to its evolution as a versatile tool for education and outreach. Evaluation of the platform with 3 distinct user groups highlights its potential to demystify AI technologies and engage diverse audiences in a conversation about the challenges and opportunities they present. This paper concludes with the identification of future opportunities for this research, including the use of co-creation methodologies with end users to extend the work to suit their needs and provide a public engagement framework for understanding emerging technologies.
AB - This paper presents the design and development of a low-cost, interactive Artificial Intelligence (AI) toolkit in the form of an animatronic talking' mask. The toolkit aims to democratise AI and make it more accessible, particularly for older adults, by facilitating hands-on engagement with AI technologies and engaging them in meaningful discussions about its opportunities and potential drawbacks. The toolkit is built using customisable features such as replaceable face, jaws and eyes, and modular software features like face tracking, speech recognition, speech-to-text and text-to-speech engines, and large language model (LLM). The customisable design provides a means to explore perceptions, raise awareness and encourage healthy discussions about different facets of AI, especially amongst technologically-challenged populations. It promotes co-design opportunities by leveraging its customisability to allow for adaption of its features to suit the technical abilities and preferences of the audience. Designed with an open-source approach, the project also encourages collaboration among makers and developers, fostering community-driven enhancements and adaptations. This accessibility empowers others to build upon the design, contributing to its evolution as a versatile tool for education and outreach. Evaluation of the platform with 3 distinct user groups highlights its potential to demystify AI technologies and engage diverse audiences in a conversation about the challenges and opportunities they present. This paper concludes with the identification of future opportunities for this research, including the use of co-creation methodologies with end users to extend the work to suit their needs and provide a public engagement framework for understanding emerging technologies.
KW - AI adoption barriers
KW - AI literacy
KW - AI toolkit
KW - AI-driven public engagement
KW - Co-creation
KW - Digital divide
KW - Digital inclusion
KW - Experiential learning in AI
KW - Human-computer interaction
KW - Older adults and technology
UR - https://www.scopus.com/pages/publications/105013074202
U2 - 10.1145/3733155.3733217
DO - 10.1145/3733155.3733217
M3 - Conference contribution
AN - SCOPUS:105013074202
T3 - Proceedings of the 18th ACM International Conference on PErvasive Technologies Related to Assistive Environments, PETRA 2025
SP - 285
EP - 291
BT - Proceedings of the 18th ACM International Conference on PErvasive Technologies Related to Assistive Environments, PETRA 2025
PB - Association for Computing Machinery (ACM)
T2 - 18th ACM International Conference on PErvasive Technologies Related to Assistive Environments, PETRA 2025
Y2 - 25 June 2025 through 27 June 2025
ER -