TY - GEN
T1 - Challenges of experimenting with Virtual Reality
AU - Szczurowski, Krzysztof
AU - Smith, Matt
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - This manuscript describes challenges that we experienced during experiments employing virtual reality headsets. Its main focus is on technical issues that occurred when participants were transported from the environment they were physically occupying to its virtual replica displayed on a virtual reality headset. A range of hardware, software and experimental procedure issues and recommendations are presented, including issues such as the impact of mounting the virtual reality headset by participants on their Skin Conductance and Heart rate, and unexpected virtual reality headset features accidentally turned on by the participants. The method employed for creation of the virtual replica of the physical environment used in this study is described. We also discuss alternative methods that were considered, and which in some circumstances might produce better results than we achieved. This paper is written to share the lessons that we have learned during the beta-testing process and analysis of the data collected during our experiments using virtual reality headsets. The goal of describing these lessons learned is to aid other researchers in adopting techniques to improve the quality and replicability of experiments involving virtual reality headsets and biometric devices.
AB - This manuscript describes challenges that we experienced during experiments employing virtual reality headsets. Its main focus is on technical issues that occurred when participants were transported from the environment they were physically occupying to its virtual replica displayed on a virtual reality headset. A range of hardware, software and experimental procedure issues and recommendations are presented, including issues such as the impact of mounting the virtual reality headset by participants on their Skin Conductance and Heart rate, and unexpected virtual reality headset features accidentally turned on by the participants. The method employed for creation of the virtual replica of the physical environment used in this study is described. We also discuss alternative methods that were considered, and which in some circumstances might produce better results than we achieved. This paper is written to share the lessons that we have learned during the beta-testing process and analysis of the data collected during our experiments using virtual reality headsets. The goal of describing these lessons learned is to aid other researchers in adopting techniques to improve the quality and replicability of experiments involving virtual reality headsets and biometric devices.
KW - Biometrics
KW - Experimental Methods
KW - HCI design and evaluation methods
KW - Heart Rate
KW - Human computer interaction (HCI)
KW - Human-centered computing
KW - Physiology
KW - Presence
KW - Skin Conductance
KW - Virtual Reality
KW - Visualization
KW - Visualization design and evaluation methods
UR - http://www.scopus.com/inward/record.url?scp=85129645440&partnerID=8YFLogxK
U2 - 10.1109/VRW55335.2022.00034
DO - 10.1109/VRW55335.2022.00034
M3 - Conference contribution
AN - SCOPUS:85129645440
T3 - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
SP - 108
EP - 113
BT - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Y2 - 12 March 2022 through 16 March 2022
ER -