Abstract
Modern 3D computer games have the potential to employ principles from cinematography in rendering the action in the game. Using principles of cinematography would take advantage of techniques that have been used to render action in cinematic films for more than a century. This paper outlines our proposal to develop a camera control system that uses principles of cinematography for 3D computer games and provides a critical review of related research.
Original language | English |
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Journal | ITB Journal |
Volume | 5 |
Issue number | 1 |
DOIs | |
Publication status | Published - 2004 |
Keywords
- virtual camera
- virtual environments
- 3D computer games
- cinematography