Camera Control through Cinematography in 3D Computer Games

James Kneafsey

Research output: Contribution to journalArticlepeer-review

Abstract

Modern 3D computer games have the potential to employ principles from cinematography in rendering the action in the game. Using principles of cinematography would take advantage of techniques that have been used to render action in cinematic films for more than a century. This paper outlines our proposal to develop a camera control system that uses principles of cinematography for 3D computer games and provides a critical review of related research.
Original languageEnglish
JournalITB Journal
Volume5
Issue number1
DOIs
Publication statusPublished - 2004

Keywords

  • virtual camera
  • virtual environments
  • 3D computer games
  • cinematography

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