Abstract
The advancement of educational technology has resulted in advances in how students are taught difficult concepts in a wide range of subjects, including biology, physics, and engineering. With the development of technology, there ought to be a simple and intuitive teaching mechanism. Students can better understand complex concepts when interacting with the subject matter they are learning about. For instance, students can learn about the intricate bonds between atoms and molecules in chemistry. For this purpose, we developed the ground-breaking program “AR-Learn,” which enables students to explore 2D images and visualize them in 3D models. This software needs any device with a camera, which detects 2D images by scanning them with the camera and then displays the 3D model of the image stored in its database. This gives the students a unique learning opportunity by allowing them to interact with and study intricate diagrams and tools from all angles. This ground-breaking program aims to improve students’ educational experiences and give them a deeper comprehension of the subjects covered in their curriculum.
This project is designed to cater to the needs of college and university students with difficulties perceiving intricate diagrams and tools from various perspectives. The standard 2D pictures in textbooks don’t give readers a full understanding of the subject. As a result, to give the learners a 3D experience, this project has been designed. The goal of this work is to give students a fun and interesting way to learn by letting them interact in real time with models, diagrams, and other components in the field of engineering. We used different augmented reality algorithms to recognize the 2D images and add 3D content on top of them. The edge detection algorithm is used to figure out what a 2D image is made of and match it to something in the database. Next, a real-time display of the associated image's 3D model is created. In order to develop the 3D models of the specified images and provide animation, lighting, and physics in the 3D world, we have employed several techniques.
This AR-Learn provides several advantages to the students. It provides a comprehensive understanding of every topic in any field of study. It also provides a hands-on learning experience as the students can explore the 3D models at their own pace. Furthermore, it provides a unique learning experience that cannot be achieved through traditional 2D images in textbooks. We believe that AR-Learn has the potential to revolutionize the way students learn and can help make learning more accessible and interactive.
This project is designed to cater to the needs of college and university students with difficulties perceiving intricate diagrams and tools from various perspectives. The standard 2D pictures in textbooks don’t give readers a full understanding of the subject. As a result, to give the learners a 3D experience, this project has been designed. The goal of this work is to give students a fun and interesting way to learn by letting them interact in real time with models, diagrams, and other components in the field of engineering. We used different augmented reality algorithms to recognize the 2D images and add 3D content on top of them. The edge detection algorithm is used to figure out what a 2D image is made of and match it to something in the database. Next, a real-time display of the associated image's 3D model is created. In order to develop the 3D models of the specified images and provide animation, lighting, and physics in the 3D world, we have employed several techniques.
This AR-Learn provides several advantages to the students. It provides a comprehensive understanding of every topic in any field of study. It also provides a hands-on learning experience as the students can explore the 3D models at their own pace. Furthermore, it provides a unique learning experience that cannot be achieved through traditional 2D images in textbooks. We believe that AR-Learn has the potential to revolutionize the way students learn and can help make learning more accessible and interactive.
| Original language | English (Ireland) |
|---|---|
| Title of host publication | Innovation in the University 4.0 System based on Smart Technologies |
| Publisher | Taylor & Francis |
| Chapter | 8 |
| Pages | 116-142 |
| Number of pages | 27 |
| Edition | 1st |
| ISBN (Electronic) | 9781040021453 |
| ISBN (Print) | 9781032544670 |
| DOIs | |
| Publication status | Published - 24 May 2024 |
| Externally published | Yes |
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