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Augmented Reality and the Events Curriculum: the Students' Perspective
Alex Gibson
Technological University Dublin
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Social Sciences
Augmented Reality
100%
Higher Education
33%
Curriculum Development
33%
Focus Group
16%
Educational Environment
16%
Economic and Social Development
16%
Electronic Learning
16%
Didactics
16%
Event Management
16%
Learning Experiences
16%
Cognition
16%