TY - JOUR
T1 - AR/VR Teaching-Learning Experiences in Higher Education Institutions (HEI)
T2 - A Systematic Literature Review
AU - Bermejo, Belen
AU - Juiz, Carlos
AU - Cortes, David
AU - Oskam, Jeroen
AU - Moilanen, Teemu
AU - Loijas, Jouko
AU - Govender, Praneschen
AU - Hussey, Jennifer
AU - Schmidt, Alexander Lennart
AU - Burbach, Ralf
AU - King, Daniel
AU - O’Connor, Colin
AU - Dunlea, Davin
N1 - Publisher Copyright:
© 2023 by the authors.
PY - 2023/6
Y1 - 2023/6
N2 - During the last few years, learning techniques have changed, both in basic education and in higher education. This change has been accompanied by new technologies such as Augmented Reality (AR) and Virtual Reality (AR). The combination of these technologies in education has allowed a greater immersion, positively affecting the learning and teaching processes. In addition, since the COVID-19 pandemic, this trend has been growing due to the diversity of the different fields of application of these technologies, such as heterogeneity in their combination and their different experiences. It is necessary to review the state of the art to determine the effectiveness of the application of these technologies in the field of university higher education. In the present paper, this aim is achieved by performing a systematic literature review from 2012 to 2022. A total of 129 papers were analyzed. Studies in our review concluded that the application of AR/VR improves learning immersion, especially in hospitality, medicine, and science studies. However, there are also negative effects of using these technologies, such as visual exhaustion and mental fatigue.
AB - During the last few years, learning techniques have changed, both in basic education and in higher education. This change has been accompanied by new technologies such as Augmented Reality (AR) and Virtual Reality (AR). The combination of these technologies in education has allowed a greater immersion, positively affecting the learning and teaching processes. In addition, since the COVID-19 pandemic, this trend has been growing due to the diversity of the different fields of application of these technologies, such as heterogeneity in their combination and their different experiences. It is necessary to review the state of the art to determine the effectiveness of the application of these technologies in the field of university higher education. In the present paper, this aim is achieved by performing a systematic literature review from 2012 to 2022. A total of 129 papers were analyzed. Studies in our review concluded that the application of AR/VR improves learning immersion, especially in hospitality, medicine, and science studies. However, there are also negative effects of using these technologies, such as visual exhaustion and mental fatigue.
KW - AR/VR
KW - higher education
KW - systematic literature review
KW - teaching-learning process
UR - http://www.scopus.com/inward/record.url?scp=85163713996&partnerID=8YFLogxK
U2 - 10.3390/informatics10020045
DO - 10.3390/informatics10020045
M3 - Review article
AN - SCOPUS:85163713996
SN - 2227-9709
VL - 10
JO - Informatics
JF - Informatics
IS - 2
M1 - 45
ER -