TY - GEN
T1 - An On-Device Deep Learning Framework to Encourage the Recycling of Waste
AU - Ekundayo, Oluwatobi
AU - Murphy, Lisa
AU - Pathak, Pramod
AU - Stynes, Paul
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - Only 4% of household waste generated in Africa is recycled. Current research uses machine learning models in cloud-based solutions to classify waste. However, in countries with limited internet access, there is a need to increase user engagement in classifying waste using an on-device approach. Developing a machine learning model for a mobile device with limited size and speed is a challenge. This research proposes an on-device deep learning framework to encourage the recycling of household waste. The proposed framework combines an optimal deep learning image classification model and gamification elements. A combination of multiple waste datasets named WasteNet consisting of 33,520 images is used to train the deep learning image classification model using seven classes of recyclable waste namely e-waste, garbage, glass, metal, organic, paper and plastic. Data augmentation and transfer learning techniques are applied to train five models on a mobile device namely, MobileNetV2, VGG19, DenseNet201, ResNet152V2 and InceptionResNetV2. Results of the five models are presented in this paper based on accuracy, loss, latency and size. This research shows promise for InceptionResNetV2, MobileNetV2 and DenseNet201in encouraging householders to engage in recycling waste using gamification on a mobile device.
AB - Only 4% of household waste generated in Africa is recycled. Current research uses machine learning models in cloud-based solutions to classify waste. However, in countries with limited internet access, there is a need to increase user engagement in classifying waste using an on-device approach. Developing a machine learning model for a mobile device with limited size and speed is a challenge. This research proposes an on-device deep learning framework to encourage the recycling of household waste. The proposed framework combines an optimal deep learning image classification model and gamification elements. A combination of multiple waste datasets named WasteNet consisting of 33,520 images is used to train the deep learning image classification model using seven classes of recyclable waste namely e-waste, garbage, glass, metal, organic, paper and plastic. Data augmentation and transfer learning techniques are applied to train five models on a mobile device namely, MobileNetV2, VGG19, DenseNet201, ResNet152V2 and InceptionResNetV2. Results of the five models are presented in this paper based on accuracy, loss, latency and size. This research shows promise for InceptionResNetV2, MobileNetV2 and DenseNet201in encouraging householders to engage in recycling waste using gamification on a mobile device.
KW - Deep learning
KW - Gamification
KW - Image classification
KW - Quantization
KW - Recycling
KW - Waste
UR - http://www.scopus.com/inward/record.url?scp=85113805844&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-82199-9_26
DO - 10.1007/978-3-030-82199-9_26
M3 - Conference contribution
AN - SCOPUS:85113805844
SN - 9783030821982
T3 - Lecture Notes in Networks and Systems
SP - 405
EP - 417
BT - Intelligent Systems and Applications - Proceedings of the 2021 Intelligent Systems Conference, IntelliSys
A2 - Arai, Kohei
PB - Springer Science and Business Media Deutschland GmbH
T2 - Intelligent Systems Conference, IntelliSys 2021
Y2 - 2 September 2021 through 3 September 2021
ER -