Abstract
Young adults are exposed to immense stress due to unhealthy lifestyles, affecting their mental health. Loneliness is one such issue that is not given enough attention in the society. It has become extremely challenging to identify and manage, especially for the youth. This paper focuses on the issue of loneliness in 16–24-year-olds and attempts to develop an app-based solution. To understand the factors causing loneliness, five interviews were conducted and eighty-three survey responses were recorded. The obtained insights were utilized to ideate solutions by applying design techniques like giga mapping, concept evaluation, and morphological matrix. The proposed solution is a smartphone application that has been designed on Figma with built-in artificial intelligence (AI) and augmented reality (AR). This app consists of an all-time companion that is designed to make the youth feel comfortable in sharing their feelings and overcoming their loneliness by encouraging them to adopt a healthier lifestyle.
| Original language | English |
|---|---|
| Title of host publication | Smart Trends in Computing and Communications - Proceedings of SmartCom 2024 |
| Editors | Tomonobu Senjyu, Chakchai So–In, Amit Joshi |
| Publisher | Springer Science and Business Media Deutschland GmbH |
| Pages | 49-63 |
| Number of pages | 15 |
| ISBN (Print) | 9789819713127 |
| DOIs | |
| Publication status | Published - 2024 |
| Event | 8th International Conference on Smart Trends in Computing and Communications, SmartCom 2024 - Pune, India Duration: 12 Jan 2024 → 13 Jan 2024 |
Publication series
| Name | Lecture Notes in Networks and Systems |
|---|---|
| Volume | 949 LNNS |
| ISSN (Print) | 2367-3370 |
| ISSN (Electronic) | 2367-3389 |
Conference
| Conference | 8th International Conference on Smart Trends in Computing and Communications, SmartCom 2024 |
|---|---|
| Country/Territory | India |
| City | Pune |
| Period | 12/01/24 → 13/01/24 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
Keywords
- Artificial intelligence
- Augmented reality
- Mental health
- Youth
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