TY - CHAP
T1 - An Integrated Framework for an Inverted Design Education System
AU - Shenoy, Pooja
AU - Kumar, Tarun
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2025.
PY - 2025
Y1 - 2025
N2 - Innovation and adaptability are essential in the dynamic area of design. A new paradigm in design education is proposed to provide aspiring designers with the abilities and mindset needed to achieve success. This strategy makes use of the flipped classroom concept to produce an educational experience that is user-centric in design. In this framework, students participate in pre-class learning activities that outline the fundamental ideas, theories, and design principles. They can study at their speed with the flexibility to pursue their interests across the design spectrum because of asynchronous learning. The emphasis in the classroom moves to practical, hands-on work, problem-solving, and group projects. In addition to having the ability to customise the course of study to their talents and interests, students take an active role in choosing and defining design projects. By ensuring that it aligns with their goals and aspirations, they help shape their learning journey. User feedback, design thinking concepts, and a wide variety of learning tools are all incorporated into this method. It encourages diversity, openness, and continuous development throughout the design education. This method turns students into imaginative, flexible, and empathic designers who are prepared to face the difficulties of the always-changing design industry by putting them at the centre of their learning experience.
AB - Innovation and adaptability are essential in the dynamic area of design. A new paradigm in design education is proposed to provide aspiring designers with the abilities and mindset needed to achieve success. This strategy makes use of the flipped classroom concept to produce an educational experience that is user-centric in design. In this framework, students participate in pre-class learning activities that outline the fundamental ideas, theories, and design principles. They can study at their speed with the flexibility to pursue their interests across the design spectrum because of asynchronous learning. The emphasis in the classroom moves to practical, hands-on work, problem-solving, and group projects. In addition to having the ability to customise the course of study to their talents and interests, students take an active role in choosing and defining design projects. By ensuring that it aligns with their goals and aspirations, they help shape their learning journey. User feedback, design thinking concepts, and a wide variety of learning tools are all incorporated into this method. It encourages diversity, openness, and continuous development throughout the design education. This method turns students into imaginative, flexible, and empathic designers who are prepared to face the difficulties of the always-changing design industry by putting them at the centre of their learning experience.
KW - Design curriculum
KW - Design pedagogy
KW - Educational framework
KW - Systems thinking
UR - https://www.scopus.com/pages/publications/85207418666
U2 - 10.1007/978-3-031-65207-3_16
DO - 10.1007/978-3-031-65207-3_16
M3 - Chapter
AN - SCOPUS:85207418666
T3 - Studies in Systems, Decision and Control
SP - 167
EP - 178
BT - Studies in Systems, Decision and Control
PB - Springer Science and Business Media Deutschland GmbH
ER -