TY - GEN
T1 - An Evaluation of 360° Video and Audio Quality in an Artistic-Oriented Platform
AU - Simiscuka, Anderson Augusto
AU - Togou, Mohammed Amine
AU - Verma, Rohit
AU - Zorrilla, Mikel
AU - O'Connor, Noel E.
AU - Muntean, Gabriel Miro
N1 - Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - Consuming immersive content over a browser is possible due to libraries such as WebGL, WebXR and Three.js. 360° videos, however, are very large in size, and high definition content can cause buffering events even in environments with high bandwidth. Immersiveness is further achieved in 360° content delivery with the addition of ambisonic audio, which indicates the source of sound, according to head tracking of users, in the 3-D space. In situations where video quality needs to be reduced due to network constraints, ambisonics can help increase user-perceived quality. This paper introduces a study of user experience with 24 participants located in various countries considering multiple quality levels of audio and video. An artistic-oriented platform for opera delivery is also described, in the context of the European Horizon 2020 TRACTION project.
AB - Consuming immersive content over a browser is possible due to libraries such as WebGL, WebXR and Three.js. 360° videos, however, are very large in size, and high definition content can cause buffering events even in environments with high bandwidth. Immersiveness is further achieved in 360° content delivery with the addition of ambisonic audio, which indicates the source of sound, according to head tracking of users, in the 3-D space. In situations where video quality needs to be reduced due to network constraints, ambisonics can help increase user-perceived quality. This paper introduces a study of user experience with 24 participants located in various countries considering multiple quality levels of audio and video. An artistic-oriented platform for opera delivery is also described, in the context of the European Horizon 2020 TRACTION project.
KW - 360 video
KW - Ambisonics
KW - Immersive Media
KW - QoE
UR - https://www.scopus.com/pages/publications/85135862526
U2 - 10.1109/BMSB55706.2022.9828745
DO - 10.1109/BMSB55706.2022.9828745
M3 - Conference contribution
AN - SCOPUS:85135862526
T3 - IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, BMSB
BT - BMSB 2022 - 2022 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting
PB - IEEE Computer Society
T2 - 2022 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, BMSB 2022
Y2 - 15 June 2022 through 17 June 2022
ER -