An Evaluation of 360° Video and Audio Quality in an Artistic-Oriented Platform

  • Anderson Augusto Simiscuka
  • , Mohammed Amine Togou
  • , Rohit Verma
  • , Mikel Zorrilla
  • , Noel E. O'Connor
  • , Gabriel Miro Muntean

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Consuming immersive content over a browser is possible due to libraries such as WebGL, WebXR and Three.js. 360° videos, however, are very large in size, and high definition content can cause buffering events even in environments with high bandwidth. Immersiveness is further achieved in 360° content delivery with the addition of ambisonic audio, which indicates the source of sound, according to head tracking of users, in the 3-D space. In situations where video quality needs to be reduced due to network constraints, ambisonics can help increase user-perceived quality. This paper introduces a study of user experience with 24 participants located in various countries considering multiple quality levels of audio and video. An artistic-oriented platform for opera delivery is also described, in the context of the European Horizon 2020 TRACTION project.

Original languageEnglish
Title of host publicationBMSB 2022 - 2022 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting
PublisherIEEE Computer Society
ISBN (Electronic)9781665469012
DOIs
Publication statusPublished - 2022
Externally publishedYes
Event2022 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, BMSB 2022 - Bilbao, Spain
Duration: 15 Jun 202217 Jun 2022

Publication series

NameIEEE International Symposium on Broadband Multimedia Systems and Broadcasting, BMSB
Volume2022-June
ISSN (Print)2155-5044
ISSN (Electronic)2155-5052

Conference

Conference2022 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting, BMSB 2022
Country/TerritorySpain
CityBilbao
Period15/06/2217/06/22

Keywords

  • 360 video
  • Ambisonics
  • Immersive Media
  • QoE

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