@inproceedings{e58b3ef3322442d7b77dcc60abe941a1,
title = "An analysis of how information security e-learning can be improved through gamification of real software issues",
abstract = "The aim of the research was to investigate whether including game like features into a security E-Learning tool would improve student participation. In this paper, we will cover current ways people can learn to code, gamification, a solution to teach secure coding which can include game like features and finally a conclusion to determine if teaching secure coding and possibly security in general, can be improved through gamification.",
keywords = "Application security, CTF, E-learning, Gamification, Open source, OWASP, Secure coding",
author = "Se{\'a}n Duggan and Christina Thorpe",
year = "2017",
language = "English",
series = "European Conference on Information Warfare and Security, ECCWS",
publisher = "Curran Associates Inc.",
pages = "666--672",
editor = "Mark Scanlon and Nhien-An Le-Khac",
booktitle = "Proceedings of the 16th European Conference on Cyber Warfare and Security, ECCWS 2017",
note = "16th European Conference on Cyber Warfare and Security, ECCWS 2017 ; Conference date: 29-06-2017 Through 30-06-2017",
}