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An analysis of how information security e-learning can be improved through gamification of real software issues

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The aim of the research was to investigate whether including game like features into a security E-Learning tool would improve student participation. In this paper, we will cover current ways people can learn to code, gamification, a solution to teach secure coding which can include game like features and finally a conclusion to determine if teaching secure coding and possibly security in general, can be improved through gamification.

Original languageEnglish
Title of host publicationProceedings of the 16th European Conference on Cyber Warfare and Security, ECCWS 2017
EditorsMark Scanlon, Nhien-An Le-Khac
PublisherCurran Associates Inc.
Pages666-672
Number of pages7
ISBN (Electronic)9781911218432
Publication statusPublished - 2017
Event16th European Conference on Cyber Warfare and Security, ECCWS 2017 - Dublin, Ireland
Duration: 29 Jun 201730 Jun 2017

Publication series

NameEuropean Conference on Information Warfare and Security, ECCWS
Volume0
ISSN (Print)2048-8602
ISSN (Electronic)2048-8610

Conference

Conference16th European Conference on Cyber Warfare and Security, ECCWS 2017
Country/TerritoryIreland
CityDublin
Period29/06/1730/06/17

Keywords

  • Application security
  • CTF
  • E-learning
  • Gamification
  • Open source
  • OWASP
  • Secure coding

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