Abstract
Agent design has to date concerned itself with the issues pertaining to a single body embedded in a single environment, whether virtual or real. This paper discusses the notion of an agent capable of migrating between information spaces (physical worlds, virtual reality, and digital information spaces). An architecture is presented that facilitates agent migration and mutation within such environments. This will in turn support agent evolution the ultimate in agent adaptivity.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 16th International Conference on Computer Animation and Social Agents, CASA 2003 |
| Publisher | IEEE Computer Society |
| Pages | 118-125 |
| Number of pages | 8 |
| ISBN (Electronic) | 0769519342 |
| DOIs | |
| Publication status | Published - 2003 |
| Externally published | Yes |
| Event | 16th International Conference on Computer Animation and Social Agents, CASA 2003 - New Brunswick, United States Duration: 8 May 2003 → 9 May 2003 |
Publication series
| Name | Proceedings - IEEE Workshop on Program Comprehension |
|---|---|
| Volume | 2003-January |
| ISSN (Print) | 1092-8138 |
Conference
| Conference | 16th International Conference on Computer Animation and Social Agents, CASA 2003 |
|---|---|
| Country/Territory | United States |
| City | New Brunswick |
| Period | 8/05/03 → 9/05/03 |
Keywords
- Computer science
- Educational institutions
- Europe
- Genetic mutations
- Maximum likelihood estimation
- Mobile agents
- Terminology
- User centered design
- Virtual environment
- Virtual reality